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<blockquote data-quote="BSF" data-source="post: 1299196" data-attributes="member: 13098"><p>Umm, no I am not. I specifically stated that I play a little fast and loose with the rules. As such, perhaps I should have replied in the house rules forum, but I saw this thread first.</p><p></p><p> </p><p>Umm, I guess I should have specified what a bad consequence would be. I don't mean able to make/unable to make an item. I mean having that wand blow up in your face and you have to make a reflex save because you just unleashed a fireball where you are standing.</p><p></p><p></p><p></p><p>I suppose I could let my players do that, except if they fail, they won't know it. (Perhaps I need to re-read Disable Device, but I don't recall any criteria that the character will know if they were successful or not.) So, they could take their 10 and then open the door (or whatever). Ultimately, it really isn't any different than just rolling, they won't know success until they test it. But, the difference is that they may have just triggered something fairly deadly rather than messing up the craft check on a pot. So, in that case, a 10 may be a rather risky attempt. *shrug* Maybe I'll give them that as a choice and see if anyone bites.</p></blockquote><p></p>
[QUOTE="BSF, post: 1299196, member: 13098"] Umm, no I am not. I specifically stated that I play a little fast and loose with the rules. As such, perhaps I should have replied in the house rules forum, but I saw this thread first. Umm, I guess I should have specified what a bad consequence would be. I don't mean able to make/unable to make an item. I mean having that wand blow up in your face and you have to make a reflex save because you just unleashed a fireball where you are standing. I suppose I could let my players do that, except if they fail, they won't know it. (Perhaps I need to re-read Disable Device, but I don't recall any criteria that the character will know if they were successful or not.) So, they could take their 10 and then open the door (or whatever). Ultimately, it really isn't any different than just rolling, they won't know success until they test it. But, the difference is that they may have just triggered something fairly deadly rather than messing up the craft check on a pot. So, in that case, a 10 may be a rather risky attempt. *shrug* Maybe I'll give them that as a choice and see if anyone bites. [/QUOTE]
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