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<blockquote data-quote="Stalker0" data-source="post: 1301305" data-attributes="member: 5889"><p>Take 10 is great for two reasons:</p><p></p><p>1) Speed up gameplay. You go from:</p><p></p><p>You go near the bridge "spot checks" alright you see... you cross the bridge "spot checks" you see</p><p></p><p>to</p><p></p><p>You go near the bridge and see so and so after crossing you notice blah blah.</p><p></p><p>2) Consistency.</p><p></p><p>Once the players get a few levels, I don't have to worry about them missing something obvious (and important to my plot). Good ninjas back in the imperial days didn't get past the shmo guards 9 out of 10, they did it 10 out of 10 or they died... so should a somewhat leveled pc. It also allows the keen eyes of the ranger to always get the obvious stuff when the low wis fighter doesn't... because he should its what he does.</p><p></p><p>If you feel taking 10 takes away some of the excitement from the game, use it until it matters. For instance, Bonnie can get by the common smo no problem, don't even roll. But once she sees the imperial guards, she tenses up (count it as a distraction). Make her roll to get by.</p><p></p><p>Finally, I think I wrapped up the distraction debate with that last paragraph, distractions are in the eye of the beholder. A person who can long jump in their sleep is not going to feel distracted by a 5 foot pit. A person who has slinked by well trained soldiers isn't going to feel distracted moving past a commoner.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1301305, member: 5889"] Take 10 is great for two reasons: 1) Speed up gameplay. You go from: You go near the bridge "spot checks" alright you see... you cross the bridge "spot checks" you see to You go near the bridge and see so and so after crossing you notice blah blah. 2) Consistency. Once the players get a few levels, I don't have to worry about them missing something obvious (and important to my plot). Good ninjas back in the imperial days didn't get past the shmo guards 9 out of 10, they did it 10 out of 10 or they died... so should a somewhat leveled pc. It also allows the keen eyes of the ranger to always get the obvious stuff when the low wis fighter doesn't... because he should its what he does. If you feel taking 10 takes away some of the excitement from the game, use it until it matters. For instance, Bonnie can get by the common smo no problem, don't even roll. But once she sees the imperial guards, she tenses up (count it as a distraction). Make her roll to get by. Finally, I think I wrapped up the distraction debate with that last paragraph, distractions are in the eye of the beholder. A person who can long jump in their sleep is not going to feel distracted by a 5 foot pit. A person who has slinked by well trained soldiers isn't going to feel distracted moving past a commoner. [/QUOTE]
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