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<blockquote data-quote="MerricB" data-source="post: 1808471" data-attributes="member: 3586"><p>Since 3e came out, I've run the following published adventures:</p><p></p><p><strong>Basic/Expert D&D</strong></p><p>B1: In Search of the Unknown</p><p>B2: The Keep on the Borderlands</p><p>B6: The Veiled Society</p><p>B9: Castle Caldwell and Beyond</p><p>X1: The Isle of Dread</p><p></p><p><strong>Advanced Dungeons & Dragons</strong></p><p>I3: Pharoah</p><p>I4: Oasis of the White Palm</p><p>I5: Lost Tomb of Martek</p><p>A1: Slave Pits of the Undercity</p><p>EX1: Dungeonland</p><p>EX2: The Land Beyond the Magic Mirror</p><p>S2: White Plume Mountain</p><p>U1: The Sinister Secret of Saltmarsh</p><p>U2: Danger at Dunwater</p><p>U3: The Final Enemy</p><p></p><p><strong>AD&D 2nd Edition</strong></p><p>WGA4: Vecna Lives!</p><p>RA1: Feast of Goblyns</p><p></p><p><strong>D&D 3e</strong></p><p>The Sunless Citadel</p><p>The Forge of Fury</p><p>The Speaker in Dreams</p><p>Deep Horizon</p><p></p><p><strong><em>Dungeon Magazine</em> adventures</strong></p><p>Ashtar's Temple (#81)</p><p>Iriandel (#83)</p><p>Depths of Rage (#83)</p><p>Raiders of Galath Roost (#87)</p><p>The Seventh Arm (#88)</p><p>The Elfwhisper (#90)</p><p>Vanity (#93)</p><p>The Buzz in the Bridge (#110)</p><p>Torrents of Dread (#114)</p><p></p><p><strong>Comments on old-edition modules</strong></p><p>I love them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Keep on the Borderlands provided a wonderful introduction for some new players to D&D. I've fond memories of two of the PCs hiding up a tree from the enraged minotaur...</p><p></p><p>Normally, the suggested levels aren't quite accurate, mainly because the older modules assume more players than are available, and because a few monsters (giants and dragons especially) have become more powerful with the newer editions.</p><p></p><p>I've noticed that the older modules can have a wide variety of play styles. Whilst Gygax's modules tend towards treasure acquisition and monster slaying, you also have intrigue (Veiled Society), horror (Feast of Goblyns), exploration (Isle of Dread) and epic quest (Desert of Desolation) styles available.</p><p></p><p>Adding my own adventures to season the mix, it's provided me with four years of great adventuring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1808471, member: 3586"] Since 3e came out, I've run the following published adventures: [b]Basic/Expert D&D[/b] B1: In Search of the Unknown B2: The Keep on the Borderlands B6: The Veiled Society B9: Castle Caldwell and Beyond X1: The Isle of Dread [b]Advanced Dungeons & Dragons[/b] I3: Pharoah I4: Oasis of the White Palm I5: Lost Tomb of Martek A1: Slave Pits of the Undercity EX1: Dungeonland EX2: The Land Beyond the Magic Mirror S2: White Plume Mountain U1: The Sinister Secret of Saltmarsh U2: Danger at Dunwater U3: The Final Enemy [b]AD&D 2nd Edition[/b] WGA4: Vecna Lives! RA1: Feast of Goblyns [b]D&D 3e[/b] The Sunless Citadel The Forge of Fury The Speaker in Dreams Deep Horizon [b][i]Dungeon Magazine[/i] adventures[/b] Ashtar's Temple (#81) Iriandel (#83) Depths of Rage (#83) Raiders of Galath Roost (#87) The Seventh Arm (#88) The Elfwhisper (#90) Vanity (#93) The Buzz in the Bridge (#110) Torrents of Dread (#114) [b]Comments on old-edition modules[/b] I love them. :) Keep on the Borderlands provided a wonderful introduction for some new players to D&D. I've fond memories of two of the PCs hiding up a tree from the enraged minotaur... Normally, the suggested levels aren't quite accurate, mainly because the older modules assume more players than are available, and because a few monsters (giants and dragons especially) have become more powerful with the newer editions. I've noticed that the older modules can have a wide variety of play styles. Whilst Gygax's modules tend towards treasure acquisition and monster slaying, you also have intrigue (Veiled Society), horror (Feast of Goblyns), exploration (Isle of Dread) and epic quest (Desert of Desolation) styles available. Adding my own adventures to season the mix, it's provided me with four years of great adventuring. :) Cheers! [/QUOTE]
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