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"TAKE THAT YOU FIEND!!!" or Simplification of Attack Spells
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<blockquote data-quote="SiderisAnon" data-source="post: 3545101" data-attributes="member: 44949"><p><strong>Elements of Magic</strong></p><p></p><p>I have to agree that Elements of Magic really streamlines combat spells. We are using a modified version of the system in my current campaign and the two people playing spellcasters absolutely love the system.</p><p></p><p>As a DM, I love it. I don't have to worry about remembering all the oddities of 500 different spells across a series of books. If you're attacking, it only matters how many dice of damage you're doing and what element your doing the damage in. Dice are determined by how many magic points you put in and the element determines if there are any side effects (and you can choose to put more MP in to gain more powerful side effects). </p><p></p><p>Spell design takes some time, especially if you're not good with fiddling with numbers. I will admit that prior experience with HERO system will help you because there's a similar style of point analysis.</p><p></p><p>The cool thing is that you don't loose the corner-case or funky spells. Assuming you have the required magical knowledge, you can recreate almost anything out of the PHB, and you can do it on the fly if you need to. (Though you cast spells slower.)</p><p></p><p>They are also doing a lot more quirky types of things in my game. For instance, in a recent low level adventure they had to get into a moat and bailey designed fortress. It was in a now peaceful area, so there was one guard at the front gate and another inside the front door. One of the casters used Create Nature to fabricate a set of ladders. Then the characters placed one ladder down the outside of the moat, another up the inside of the moat and over the wall, a third down the wall, and then carried a fourth over so they could climb to the second story of main building. They completely bypassed my guards and managed to sneak well enough that they weren't noticed until they were on their way out. It was great ... and quite impressive considering how often my players mange to get themselves into more complications that the adventure ever called for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This reminds me, I really need to write and post a review for Elements of Magic.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3545101, member: 44949"] [b]Elements of Magic[/b] I have to agree that Elements of Magic really streamlines combat spells. We are using a modified version of the system in my current campaign and the two people playing spellcasters absolutely love the system. As a DM, I love it. I don't have to worry about remembering all the oddities of 500 different spells across a series of books. If you're attacking, it only matters how many dice of damage you're doing and what element your doing the damage in. Dice are determined by how many magic points you put in and the element determines if there are any side effects (and you can choose to put more MP in to gain more powerful side effects). Spell design takes some time, especially if you're not good with fiddling with numbers. I will admit that prior experience with HERO system will help you because there's a similar style of point analysis. The cool thing is that you don't loose the corner-case or funky spells. Assuming you have the required magical knowledge, you can recreate almost anything out of the PHB, and you can do it on the fly if you need to. (Though you cast spells slower.) They are also doing a lot more quirky types of things in my game. For instance, in a recent low level adventure they had to get into a moat and bailey designed fortress. It was in a now peaceful area, so there was one guard at the front gate and another inside the front door. One of the casters used Create Nature to fabricate a set of ladders. Then the characters placed one ladder down the outside of the moat, another up the inside of the moat and over the wall, a third down the wall, and then carried a fourth over so they could climb to the second story of main building. They completely bypassed my guards and managed to sneak well enough that they weren't noticed until they were on their way out. It was great ... and quite impressive considering how often my players mange to get themselves into more complications that the adventure ever called for. :) This reminds me, I really need to write and post a review for Elements of Magic. [/QUOTE]
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