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"TAKE THAT YOU FIEND!!!" or Simplification of Attack Spells
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<blockquote data-quote="Calico_Jack73" data-source="post: 3545325" data-attributes="member: 14403"><p>I really like this idea. Based upon the descriptors you could easily decide upon saving throws.</p><p></p><p>Area - Reflex Save</p><p>Mind Affecting - Will Save</p><p>Physiology Affecting - Fortitude Save</p><p>Single Target - No Save (some previously listed effect always trumps this... example: Magic Missile only does damage and despite the ability to affect multiple targets is not an Area spell so it gets no save. Poison, even though it affects only one target affects the target's physiology and thus grants a Fortitude Save.)</p><p></p><p>You may say... Hey Calico, Sleep affects an area AND it is mind affecting. Personally I think that you should be able to use either save to resist it depending on the situation. If your PC is within 5' of an unaffected "square" then you should be able to use Reflex to save. If you are further into the area of effect then you have to use Will since it is impossible to duck out of the area of effect. If a PC fails his Reflex save then he'd have to make the Will save. Yes, he'd have two saves but it stands to reason that the characters closest to the edge of an effect will have the greatest chance to avoid it.</p><p></p><p>PS: Oh yeah, for those of you who would then say that a target in the middle of a Fireball wouldn't get a save I've got a solution for you. Any spell that has a diminished effect will allow a save even if you are in the middle of it as you can "Roll" with the attack. Sleep has no diminished effect.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 3545325, member: 14403"] I really like this idea. Based upon the descriptors you could easily decide upon saving throws. Area - Reflex Save Mind Affecting - Will Save Physiology Affecting - Fortitude Save Single Target - No Save (some previously listed effect always trumps this... example: Magic Missile only does damage and despite the ability to affect multiple targets is not an Area spell so it gets no save. Poison, even though it affects only one target affects the target's physiology and thus grants a Fortitude Save.) You may say... Hey Calico, Sleep affects an area AND it is mind affecting. Personally I think that you should be able to use either save to resist it depending on the situation. If your PC is within 5' of an unaffected "square" then you should be able to use Reflex to save. If you are further into the area of effect then you have to use Will since it is impossible to duck out of the area of effect. If a PC fails his Reflex save then he'd have to make the Will save. Yes, he'd have two saves but it stands to reason that the characters closest to the edge of an effect will have the greatest chance to avoid it. PS: Oh yeah, for those of you who would then say that a target in the middle of a Fireball wouldn't get a save I've got a solution for you. Any spell that has a diminished effect will allow a save even if you are in the middle of it as you can "Roll" with the attack. Sleep has no diminished effect. [/QUOTE]
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"TAKE THAT YOU FIEND!!!" or Simplification of Attack Spells
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