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"TAKE THAT YOU FIEND!!!" or Simplification of Attack Spells
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<blockquote data-quote="FireLance" data-source="post: 3548781" data-attributes="member: 3424"><p>I think the current system makes spells too specialized, but a single generic attack spell makes would be too simple. What I'd like to do is to define "rules" for each school and subschool, so that spells of a particular type would use a common mechanic (e.g. Fire spells affect an area and allow Reflex saves, Electricity spells affect a target and require a ranged touch attack, etc.) I think this would simplify the game by cutting down on the number of spells, but would allow enough variation in the spells to make a Fire mage seem distinct from a Lightning mage. See <a href="http://www.circvsmaximvs.com/showthread.php?t=23622" target="_blank">here</a> for some more thoughts on this.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3548781, member: 3424"] I think the current system makes spells too specialized, but a single generic attack spell makes would be too simple. What I'd like to do is to define "rules" for each school and subschool, so that spells of a particular type would use a common mechanic (e.g. Fire spells affect an area and allow Reflex saves, Electricity spells affect a target and require a ranged touch attack, etc.) I think this would simplify the game by cutting down on the number of spells, but would allow enough variation in the spells to make a Fire mage seem distinct from a Lightning mage. See [URL=http://www.circvsmaximvs.com/showthread.php?t=23622]here[/URL] for some more thoughts on this. [/QUOTE]
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"TAKE THAT YOU FIEND!!!" or Simplification of Attack Spells
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