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<blockquote data-quote="Herremann the Wise" data-source="post: 5707932" data-attributes="member: 11300"><p>I don't think JC is spamming so much as getting a little frustrated that you won't accept his central premise (that is identical to mine) that there is no mechanical outcome for a serious "long term" wound in 4e where as in 3e there is. This affects narrative space.</p><p></p><p>Likewise, your point is that regardless of the description initially given, a clever DM can patch things up so that some groups don't have an issue. Such play relies on the difference between appearance and reality and that most of the time, a DM can wriggle out of getting "caught out". There is only a small period of time (up to three failed saves or until you make that "20") where a heal check and the subsequent description may be contradictory (and even this can be offset by the DM qualifying their description with "but things might turn bad; you don't know until you can fully inspect your buddy").</p><p></p><p>The problem that the "other" groups have is that when this repeatedly happens, the fact that PCs end up dead, or OK but never getting truly "injured" becomes a gaping black hole in the "overall narrative". Your mileage on this point obviously varies - and to each their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5707932, member: 11300"] I don't think JC is spamming so much as getting a little frustrated that you won't accept his central premise (that is identical to mine) that there is no mechanical outcome for a serious "long term" wound in 4e where as in 3e there is. This affects narrative space. Likewise, your point is that regardless of the description initially given, a clever DM can patch things up so that some groups don't have an issue. Such play relies on the difference between appearance and reality and that most of the time, a DM can wriggle out of getting "caught out". There is only a small period of time (up to three failed saves or until you make that "20") where a heal check and the subsequent description may be contradictory (and even this can be offset by the DM qualifying their description with "but things might turn bad; you don't know until you can fully inspect your buddy"). The problem that the "other" groups have is that when this repeatedly happens, the fact that PCs end up dead, or OK but never getting truly "injured" becomes a gaping black hole in the "overall narrative". Your mileage on this point obviously varies - and to each their own. :) Best Regards Herremann the Wise [/QUOTE]
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