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<blockquote data-quote="Hussar" data-source="post: 5708078" data-attributes="member: 22779"><p>So, if I get bitten by a snake and poisoned, I can get a cure light wounds and it will cure me of the poison if it heals the wound? After all, there is no difference between a poison and an infection, both are the introduction of toxic substances into the body.</p><p></p><p>Sorry, but no. In no edition of D&D is an infection covered under the hit point rules. It's covered under the disease rules which don't use hit points. Thus, Cure (various wounds) spells don't heal infection and Cure Disease doesn't give you back hit points.</p><p></p><p></p><p></p><p>Huh? How did you describe a serious wound? You described someone bleeding from a head wound. How serious is that? It could be life threatening, it might not be. Without further inspection (ie actions by the characters), we won't know.</p><p></p><p>So, I can vaguely describe a wound in 3e and it's automatically a "serious" wound, but, if I use the EXACT SAME description in 4e, it's never a serious wound? Really?</p><p></p><p>As far as checking the Stabilization rules, well, I've got 5 checks at 10% to not die. I'm no mathematician, but that sounds a heck of a lot better to me than the standard 27% chance of surviving on my own in 4e. At -1, don't I have virtually a 90% survival chance? ((Yeah, I know it's less, but it's been way too long since I had to do that math)) No matter what, I've got a 27% survival chance in 4e.</p><p></p><p>But, apparently, that's too concrete for a vague description of a bleeding head wound. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5708078, member: 22779"] So, if I get bitten by a snake and poisoned, I can get a cure light wounds and it will cure me of the poison if it heals the wound? After all, there is no difference between a poison and an infection, both are the introduction of toxic substances into the body. Sorry, but no. In no edition of D&D is an infection covered under the hit point rules. It's covered under the disease rules which don't use hit points. Thus, Cure (various wounds) spells don't heal infection and Cure Disease doesn't give you back hit points. Huh? How did you describe a serious wound? You described someone bleeding from a head wound. How serious is that? It could be life threatening, it might not be. Without further inspection (ie actions by the characters), we won't know. So, I can vaguely describe a wound in 3e and it's automatically a "serious" wound, but, if I use the EXACT SAME description in 4e, it's never a serious wound? Really? As far as checking the Stabilization rules, well, I've got 5 checks at 10% to not die. I'm no mathematician, but that sounds a heck of a lot better to me than the standard 27% chance of surviving on my own in 4e. At -1, don't I have virtually a 90% survival chance? ((Yeah, I know it's less, but it's been way too long since I had to do that math)) No matter what, I've got a 27% survival chance in 4e. But, apparently, that's too concrete for a vague description of a bleeding head wound. :uhoh: [/QUOTE]
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