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<blockquote data-quote="JamesonCourage" data-source="post: 5708079" data-attributes="member: 6668292"><p>Just so you know, I'm totally on board with most of what you're saying.</p><p></p><p></p><p>Here, though, I'd like to hear if a wound being infected was mentioned anywhere in the RAW of 3.5 (I change 3.X to 3.5 because that's what I mostly played). Here's the SRD on diseases:</p><p></p><p>It goes on to mention "infection" within the context of diseases:</p><p></p><p>This is obviously not referencing disease from poor healing. In this case, they're using "infection" as a term for "delivery method" in regards to various diseases.</p><p></p><p>The RAW, as far as I know, is never clear on a wound that becomes infected, only diseased. Yes, it can become infected with a disease, but I don't think a generic "infected" state is anywhere in the core RAW. It only lists the following diseases: Blinding sickness, Cackle fever, Demon fever, Devil chills, Filth fever, Mindfire, Mummy rot, Red ache, Shakes, and Slimy doom.</p><p></p><p>So, to the best of my knowledge, a generic wound infection is at best a grey area. If a generic wound infection can be narrated as hit point damage, then a <em>Cure</em> spell would certainly heal it:</p><p></p><p>There's no direct description on what the <em>Cure</em> spell is doing. It's not necessarily only closing wounds. We know that a <em>Cure</em> spell lets you recover hit point damage. According to page 145 of the 3.5 PHB:</p><p></p><p>With that context, hit points being lost to an infection might represent "taking physical punishment" and, if they do, I'm within the RAW on this, as far as I know.</p><p></p><p>I think at worst, I'm sitting in a grey area. But, even if I'm wrong (which is okay with me), the point stands about the narrative difference between editions on wounds: in 4e, you have the narrative options of dying, or healing overnight. In 3.X, you have the narrative options of dying, healing overnight, or healing over a few days to a couple weeks.</p><p></p><p>Framing it as realism, or as a quality of wound issue is missing the point. It's not that I want to be able to be infected in all editions, it's that I want the possibility of death, long term injury, and short term injury in all editions. Framing it as anything else is missing the point. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5708079, member: 6668292"] Just so you know, I'm totally on board with most of what you're saying. Here, though, I'd like to hear if a wound being infected was mentioned anywhere in the RAW of 3.5 (I change 3.X to 3.5 because that's what I mostly played). Here's the SRD on diseases: It goes on to mention "infection" within the context of diseases: This is obviously not referencing disease from poor healing. In this case, they're using "infection" as a term for "delivery method" in regards to various diseases. The RAW, as far as I know, is never clear on a wound that becomes infected, only diseased. Yes, it can become infected with a disease, but I don't think a generic "infected" state is anywhere in the core RAW. It only lists the following diseases: Blinding sickness, Cackle fever, Demon fever, Devil chills, Filth fever, Mindfire, Mummy rot, Red ache, Shakes, and Slimy doom. So, to the best of my knowledge, a generic wound infection is at best a grey area. If a generic wound infection can be narrated as hit point damage, then a [I]Cure[/I] spell would certainly heal it: There's no direct description on what the [I]Cure[/I] spell is doing. It's not necessarily only closing wounds. We know that a [I]Cure[/I] spell lets you recover hit point damage. According to page 145 of the 3.5 PHB: With that context, hit points being lost to an infection might represent "taking physical punishment" and, if they do, I'm within the RAW on this, as far as I know. I think at worst, I'm sitting in a grey area. But, even if I'm wrong (which is okay with me), the point stands about the narrative difference between editions on wounds: in 4e, you have the narrative options of dying, or healing overnight. In 3.X, you have the narrative options of dying, healing overnight, or healing over a few days to a couple weeks. Framing it as realism, or as a quality of wound issue is missing the point. It's not that I want to be able to be infected in all editions, it's that I want the possibility of death, long term injury, and short term injury in all editions. Framing it as anything else is missing the point. As always, play what you like :) [/QUOTE]
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