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Take the Narrative Wounding Challenge.
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<blockquote data-quote="JamesonCourage" data-source="post: 5708114" data-attributes="member: 6668292"><p>Upon your clarification, I completely agree. Additionally, in the disease section, it says, "If he succeeds, the disease has no effect—his immune system fought off the infection." I can definitely see the argument that infection here is being used as though it means a "generic infection", though I think it might differ since it goes on to define "infection" as a type of delivery method.</p><p></p><p>Regardless, as I think you and I have been trying to point out, it's not the descriptive blow of the wound being questioned, it's the type of wound taken. In 4e, in regards to natural healing, you have a wound that kills you, or a wound that you shrug off overnight (even if it still plagues you, flavor-wise). In 3.X, you have both options, plus mechanical support for a more serious injury that you cannot shrug off overnight. To me, this means 3.X has more narrative options than 4e when it comes to healing naturally.</p><p></p><p>(As a side note, I want to make it very clear that I'm only speaking in terms of natural healing when I speak of narrative paths. I'm making no claim that there aren't as many total narrative options total in 4e as there is in 3.X.)</p><p></p><p></p><p>Same. Interesting about Pathfinder, though. I've never played it, so I did not know this.</p><p></p><p>Still, though, I'd like to see the next edition of D&D split HP pools into "physical" and "other". You don't need hit locations, either. It just makes the whole thing much easier to swallow, and people have been debating hit point abstraction for decades. Split it, and I think it'll help clearly define the narrative as events unfold.</p><p></p><p>Thanks for pointing out the Pathfinder thing. I have the fan SRD bookmarked, so I'll check it out. Also, thanks for the clarification from my response to you. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5708114, member: 6668292"] Upon your clarification, I completely agree. Additionally, in the disease section, it says, "If he succeeds, the disease has no effect—his immune system fought off the infection." I can definitely see the argument that infection here is being used as though it means a "generic infection", though I think it might differ since it goes on to define "infection" as a type of delivery method. Regardless, as I think you and I have been trying to point out, it's not the descriptive blow of the wound being questioned, it's the type of wound taken. In 4e, in regards to natural healing, you have a wound that kills you, or a wound that you shrug off overnight (even if it still plagues you, flavor-wise). In 3.X, you have both options, plus mechanical support for a more serious injury that you cannot shrug off overnight. To me, this means 3.X has more narrative options than 4e when it comes to healing naturally. (As a side note, I want to make it very clear that I'm only speaking in terms of natural healing when I speak of narrative paths. I'm making no claim that there aren't as many total narrative options total in 4e as there is in 3.X.) Same. Interesting about Pathfinder, though. I've never played it, so I did not know this. Still, though, I'd like to see the next edition of D&D split HP pools into "physical" and "other". You don't need hit locations, either. It just makes the whole thing much easier to swallow, and people have been debating hit point abstraction for decades. Split it, and I think it'll help clearly define the narrative as events unfold. Thanks for pointing out the Pathfinder thing. I have the fan SRD bookmarked, so I'll check it out. Also, thanks for the clarification from my response to you. As always, play what you like :) [/QUOTE]
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