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<blockquote data-quote="Herremann the Wise" data-source="post: 5708746" data-attributes="member: 11300"><p>No he doesn't. His chance of dying on his own is <strong><em><u>almost </u></em></strong>certain because he has to make a 10% roll to stabilise, followed by a 10% roll to become conscious followed by a 10% roll to actually heal naturally (It is this last one that is crucial). Only if he can jump through each of these hoops before he hits -10 (or negative con score in Pathfinder) will he survive on his own and that was what I was referring to by saying the PC was in great peril unless aided. If tended to with first aid (Heal check DC 15) then the probability of the situation reverses because if tended the PC is allowed to regain hit points naturally (where as if not tended they don't). The other rule of note here is the massive damage rule allowing a fort save that if failed results in instant death from massive damage. This rule of course has a heap of issues at higher levels though.</p><p></p><p>I'd have to set it up in excel but I think you would find that the chance of survival on one's own at -5hp is less than 1%. So not certainly fatal but practically so. [An approximate calculation for this is an at best 0.499 % - that is slightly less than half of one percent or roughly a 1 in 200 chance of survival!]</p><p></p><p>As I intimated above no. He most certainly does not have an even chance on his own, his chances are at best 1 in 200. I don't like them odds.</p><p></p><p></p><p>It is easy to come up with countless examples of wounding descriptions that are "serious" wounds that would not be healed from in a day naturally. It would be nice if you could look at the "general" statements that have been made explaining why the narrative space for such descriptions has been decreased, rather than pestering people for specific examples that they most probably couldn't really care that much about to bother typing.</p><p></p><p>In short:</p><p>3E allows for fatal, serious and flesh wounds.</p><p>4E allows for fatal or flesh wounds.</p><p></p><p>[Get a group of high level 4e PCs together and have them ponder how many times a serious injury has stopped them adventuring the next day. "Well the DM kept describing them as bad but they kept on just being flesh wounds that I could heroically march on with ignoring while at full capacity). The funny thing is a group of high level 3e PCs would come to the same conclusion, except that they took serious wounds that were then magically (rather than the typically natural insta-healing of 4e) healed with a magic stick.</p><p></p><p>3E typically has magical healing which can "falsely" expand the narrative space.</p><p>4E occasionally has "warlord healing" which can reduce the narrative space.</p><p></p><p><strong><em><u>However</u></em></strong>, both systems are not perfect. And in fact healing in 3e despite being slightly more palatable than 4e's insta-healing still has a whole heap of issues (one of them being that it is still too quick). As Saeviomagy points out with assistance (Heal check DC 15) you can speed someone's healing up to 4hps per level per day (complete bed rest round the clock).</p><p></p><p>The stupid thing with this is that the unhealthy 5th level wizard with negative con penalties can be fully healed within a day [which if you use a little bit of narrative trickery makes some sort of immediate (if not long term) sense as it can in 4e] while the hale 5th level barbarian who rolled big for his hit points and has a huge con bonus will take days to heal under similar optimum circumstances. This is obviously CRAP! but as I say, I don't like how any edition of D&D handles hit points, damage and healing and would LOVE it if they actually did something about it in 5e. Just because (I think) I have shown that the narrative space in 3e is larger than 4e for wound descriptions does not mean two nobs of goats poop in the larger picture that neither system supports the DM in reliably describing the damage done to the PCs in their game. It is purely up to the DM to make the best out of the (usually exciting if narratively confusing) mechanics they are provided with.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5708746, member: 11300"] No he doesn't. His chance of dying on his own is [B][I][U]almost [/U][/I][/B]certain because he has to make a 10% roll to stabilise, followed by a 10% roll to become conscious followed by a 10% roll to actually heal naturally (It is this last one that is crucial). Only if he can jump through each of these hoops before he hits -10 (or negative con score in Pathfinder) will he survive on his own and that was what I was referring to by saying the PC was in great peril unless aided. If tended to with first aid (Heal check DC 15) then the probability of the situation reverses because if tended the PC is allowed to regain hit points naturally (where as if not tended they don't). The other rule of note here is the massive damage rule allowing a fort save that if failed results in instant death from massive damage. This rule of course has a heap of issues at higher levels though. I'd have to set it up in excel but I think you would find that the chance of survival on one's own at -5hp is less than 1%. So not certainly fatal but practically so. [An approximate calculation for this is an at best 0.499 % - that is slightly less than half of one percent or roughly a 1 in 200 chance of survival!] As I intimated above no. He most certainly does not have an even chance on his own, his chances are at best 1 in 200. I don't like them odds. It is easy to come up with countless examples of wounding descriptions that are "serious" wounds that would not be healed from in a day naturally. It would be nice if you could look at the "general" statements that have been made explaining why the narrative space for such descriptions has been decreased, rather than pestering people for specific examples that they most probably couldn't really care that much about to bother typing. In short: 3E allows for fatal, serious and flesh wounds. 4E allows for fatal or flesh wounds. [Get a group of high level 4e PCs together and have them ponder how many times a serious injury has stopped them adventuring the next day. "Well the DM kept describing them as bad but they kept on just being flesh wounds that I could heroically march on with ignoring while at full capacity). The funny thing is a group of high level 3e PCs would come to the same conclusion, except that they took serious wounds that were then magically (rather than the typically natural insta-healing of 4e) healed with a magic stick. 3E typically has magical healing which can "falsely" expand the narrative space. 4E occasionally has "warlord healing" which can reduce the narrative space. [B][I][U]However[/U][/I][/B], both systems are not perfect. And in fact healing in 3e despite being slightly more palatable than 4e's insta-healing still has a whole heap of issues (one of them being that it is still too quick). As Saeviomagy points out with assistance (Heal check DC 15) you can speed someone's healing up to 4hps per level per day (complete bed rest round the clock). The stupid thing with this is that the unhealthy 5th level wizard with negative con penalties can be fully healed within a day [which if you use a little bit of narrative trickery makes some sort of immediate (if not long term) sense as it can in 4e] while the hale 5th level barbarian who rolled big for his hit points and has a huge con bonus will take days to heal under similar optimum circumstances. This is obviously CRAP! but as I say, I don't like how any edition of D&D handles hit points, damage and healing and would LOVE it if they actually did something about it in 5e. Just because (I think) I have shown that the narrative space in 3e is larger than 4e for wound descriptions does not mean two nobs of goats poop in the larger picture that neither system supports the DM in reliably describing the damage done to the PCs in their game. It is purely up to the DM to make the best out of the (usually exciting if narratively confusing) mechanics they are provided with. Best Regards Herremann the Wise [/QUOTE]
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