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Take the Narrative Wounding Challenge.
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<blockquote data-quote="Hussar" data-source="post: 5710750" data-attributes="member: 22779"><p>See, the problem I have here is that the serious wound description was rarely consistent with the rules. People just describe whatever wound knowing that it will be healed anyway. </p><p></p><p>I'm kinda looking at the big picture here. The narrative set we're talking about excludes any wound which doesn't actually drop the character - which is the majority of attacks and also does not outright kill the characters as well - since that's pretty easy to narrate too.</p><p></p><p>So, right off the bat, we're talking about some pretty specific corner cases. Add to that, the fact that "serious wounds" only matter in a game without access to healing magic and the narrative space gets even smaller. Add to that the fact that many of the descriptions of "serious wounds" are actually pretty vague and work in any edition and the space gets smaller still.</p><p></p><p>After all, "bleeding head wound" can be serious and fatal or it can also be a relatively minor scratch. </p><p></p><p>I guess, at the end of the day, it's the whole "It's such a radical change" bit that gets me. For most groups, I don't think they'd even notice the difference. It's not something that comes up all that often and, when it does, you can still use many of the same descriptions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5710750, member: 22779"] See, the problem I have here is that the serious wound description was rarely consistent with the rules. People just describe whatever wound knowing that it will be healed anyway. I'm kinda looking at the big picture here. The narrative set we're talking about excludes any wound which doesn't actually drop the character - which is the majority of attacks and also does not outright kill the characters as well - since that's pretty easy to narrate too. So, right off the bat, we're talking about some pretty specific corner cases. Add to that, the fact that "serious wounds" only matter in a game without access to healing magic and the narrative space gets even smaller. Add to that the fact that many of the descriptions of "serious wounds" are actually pretty vague and work in any edition and the space gets smaller still. After all, "bleeding head wound" can be serious and fatal or it can also be a relatively minor scratch. I guess, at the end of the day, it's the whole "It's such a radical change" bit that gets me. For most groups, I don't think they'd even notice the difference. It's not something that comes up all that often and, when it does, you can still use many of the same descriptions. [/QUOTE]
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