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<blockquote data-quote="Pentius" data-source="post: 5712564" data-attributes="member: 6676736"><p>I don't see how the mechanics are preventing this. Maybe it's a differing assumption on what the mechanics are doing? For example, a previous poster used the example of an orc cutting a player open. The mechanics of D&D, any edition, have never told me "The orc's blade slashes across your abdomen and your guts spill out." They tell me that the orc's attack is successful and that the target loses HP(presumably to less than 0 of them). The narrative is up to the player(or the DM, in this case). That gives you enough rope to hang yourself, sure, but I wouldn't call it creating an inconsistency. 'Creating' is a much higher standard of responsibility than I think the mechanics bear here. I don't really see them doing much more than giving very basic outlines for a narrative("Did the orc get a hit in? Sure." "Is the character in fighting shape? No.")</p><p></p><p>Why does this happen in 4e, then? That certainly isn't mandatory narration on non-magic healing. I could see maybe it coming up with an immediate interrupt healing power(which is actually more to do with immediate interrupt being an action type), but even then in practice the issue is solved by glancing at the player who has the power and asking if he wants to use it before you go all out on your narration. But beyond that, if you want to narrate that non-magic healing retcons the narrative, and you dislike the retconning of the narrative, then that sounds to me like a prime example of hanging yourself on that rope.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5712564, member: 6676736"] I don't see how the mechanics are preventing this. Maybe it's a differing assumption on what the mechanics are doing? For example, a previous poster used the example of an orc cutting a player open. The mechanics of D&D, any edition, have never told me "The orc's blade slashes across your abdomen and your guts spill out." They tell me that the orc's attack is successful and that the target loses HP(presumably to less than 0 of them). The narrative is up to the player(or the DM, in this case). That gives you enough rope to hang yourself, sure, but I wouldn't call it creating an inconsistency. 'Creating' is a much higher standard of responsibility than I think the mechanics bear here. I don't really see them doing much more than giving very basic outlines for a narrative("Did the orc get a hit in? Sure." "Is the character in fighting shape? No.") Why does this happen in 4e, then? That certainly isn't mandatory narration on non-magic healing. I could see maybe it coming up with an immediate interrupt healing power(which is actually more to do with immediate interrupt being an action type), but even then in practice the issue is solved by glancing at the player who has the power and asking if he wants to use it before you go all out on your narration. But beyond that, if you want to narrate that non-magic healing retcons the narrative, and you dislike the retconning of the narrative, then that sounds to me like a prime example of hanging yourself on that rope. [/QUOTE]
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