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<blockquote data-quote="BryonD" data-source="post: 5712727" data-attributes="member: 957"><p>I'll say that *I* am absolutely picking and choosing.</p><p>Bt the important thing to keep in mind is that I am picking and choosing with a consistent standard.</p><p></p><p>Every single issue with 3E hit points exists in 4E hit points. And I accept that with only minor complaint for 4E exactly as I accept them for 3E with only minor complaint. All-in-all hit points in 4E get a thumbs up B- from me. Same as they do in 3E.</p><p></p><p>Surges, on the other hand, bring a total new dynamic that has no equivalence in 3E base system. And, still by the same standard, it is completely unacceptable compared to other choices. </p><p></p><p>For reference, I LOATHE the regeneration rules in Pathfinder. I pick and choose there as well and that rule is out the window.</p><p></p><p>I kinda think that surges are to fundamental to the 4E design to as easily discard. But, I see surges as consistent with the same "math works" design constraint that I dislike about much of 4E (lack of skill ranks, everyone has the same BAB, minions, DC based on character not the item in question, etc...) All these elements flow from the same game expediency over narrative merit approach. I don't dislike 4E because of surges. I dislike 4E because of the approach and surges are a logical outcome of that approach.</p><p>And I'm not being critical of anyone who prefers 4E. But I will be critical of anyone who claims there is no important difference.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5712727, member: 957"] I'll say that *I* am absolutely picking and choosing. Bt the important thing to keep in mind is that I am picking and choosing with a consistent standard. Every single issue with 3E hit points exists in 4E hit points. And I accept that with only minor complaint for 4E exactly as I accept them for 3E with only minor complaint. All-in-all hit points in 4E get a thumbs up B- from me. Same as they do in 3E. Surges, on the other hand, bring a total new dynamic that has no equivalence in 3E base system. And, still by the same standard, it is completely unacceptable compared to other choices. For reference, I LOATHE the regeneration rules in Pathfinder. I pick and choose there as well and that rule is out the window. I kinda think that surges are to fundamental to the 4E design to as easily discard. But, I see surges as consistent with the same "math works" design constraint that I dislike about much of 4E (lack of skill ranks, everyone has the same BAB, minions, DC based on character not the item in question, etc...) All these elements flow from the same game expediency over narrative merit approach. I don't dislike 4E because of surges. I dislike 4E because of the approach and surges are a logical outcome of that approach. And I'm not being critical of anyone who prefers 4E. But I will be critical of anyone who claims there is no important difference. [/QUOTE]
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