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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5712837"><p>Couple of things. I think it is great if someone feels divorcing healing from magic makes the game better. If that improves your experience at the table, that is wonderful and you should by all means play 4E. But some of us have problems with that change. This is due to a variety of reasons, including subjective interpretations of what HP means, how we've described wounds in our campaigns, etc. There is nothing wrong with taking issue with healing surges either...this is all preference. </p><p> </p><p>However we had a pretty lengthy discussion about the definition of HP and damage in the thread on this (may have been the other one this forked from) and I don't think it was anywhere near conclusive. This is partly because parts of the rules and things some DMGs have said about damage have been contradictory at times, but also because it is pretty open to different interpretations. I think where most people agree is 4E moved it more definitively in the direction of abstracting physical damage. The key problem those of us who don't like surges experience is where before you had this thing that could mean something concrete and physical (I just took 20 points of damage and I either have to heal naturally or be healed instantly by magic to regain it) which could comfortably be described as a deep wound or other specific form of damage, no longer can be in 4E (because healing is divorced from magic). This may not be everyone's experience of surges. It is just ours. And I don't think there is anything disengenuous about explaining our experience with a mechanic. </p><p> </p><p>I guess what I am having trouble understanding is why people just can't accept this mechanic doesn't work for us. We don't need to attack one another's playstyles just because someone on the internet dislikes out prefered edition (and this swings both ways, i've seen plenty of people who don't like healing surges do the same thing). I mean there are tons of systems and mechanics that don't work for a variety of people for any number of reasons. With D&D I was starting to lose interest in the direction of the game sometime during 3E (I just felt mechanics were becoming more important than flavor at a certain point), and 4E was kind of the nail in the coffin for me. There were just too many aspects of the game I didn't like. If others like the game, I am fine with that. I don't want everyone to share my opinion of the new edition. Not trying to convince anyone that my dislike of the system is the best way to go.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5712837"] Couple of things. I think it is great if someone feels divorcing healing from magic makes the game better. If that improves your experience at the table, that is wonderful and you should by all means play 4E. But some of us have problems with that change. This is due to a variety of reasons, including subjective interpretations of what HP means, how we've described wounds in our campaigns, etc. There is nothing wrong with taking issue with healing surges either...this is all preference. However we had a pretty lengthy discussion about the definition of HP and damage in the thread on this (may have been the other one this forked from) and I don't think it was anywhere near conclusive. This is partly because parts of the rules and things some DMGs have said about damage have been contradictory at times, but also because it is pretty open to different interpretations. I think where most people agree is 4E moved it more definitively in the direction of abstracting physical damage. The key problem those of us who don't like surges experience is where before you had this thing that could mean something concrete and physical (I just took 20 points of damage and I either have to heal naturally or be healed instantly by magic to regain it) which could comfortably be described as a deep wound or other specific form of damage, no longer can be in 4E (because healing is divorced from magic). This may not be everyone's experience of surges. It is just ours. And I don't think there is anything disengenuous about explaining our experience with a mechanic. I guess what I am having trouble understanding is why people just can't accept this mechanic doesn't work for us. We don't need to attack one another's playstyles just because someone on the internet dislikes out prefered edition (and this swings both ways, i've seen plenty of people who don't like healing surges do the same thing). I mean there are tons of systems and mechanics that don't work for a variety of people for any number of reasons. With D&D I was starting to lose interest in the direction of the game sometime during 3E (I just felt mechanics were becoming more important than flavor at a certain point), and 4E was kind of the nail in the coffin for me. There were just too many aspects of the game I didn't like. If others like the game, I am fine with that. I don't want everyone to share my opinion of the new edition. Not trying to convince anyone that my dislike of the system is the best way to go. [/QUOTE]
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