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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5713431"><p>That is one of the main reasons i dislike having levels being linked to healing. But to me that is less of a plausibility issue than presented by healing surges. At least tbe rogue has to rest to feel better and for the wound to scab over. It is definitely faster than reality (but we've all been clear we dont want a reality engine here just a sense of continuity and cause and effect). But a surge is instant. There isn't any real explanation. For it to work hp have to be entirely divorced from physical damage. So i see this as a matter of degree. Rogue healing 10 hp i. A single night slightly silly, but not as implausible to me as the healing surge. Also for what it is worth, the gm saying you take ten points without any flavor description, just doesn't work for me. I can see hs work for you and that is great. But personally i feel the digging deep explanation handwaved the physical component of hp too much.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5713431"] That is one of the main reasons i dislike having levels being linked to healing. But to me that is less of a plausibility issue than presented by healing surges. At least tbe rogue has to rest to feel better and for the wound to scab over. It is definitely faster than reality (but we've all been clear we dont want a reality engine here just a sense of continuity and cause and effect). But a surge is instant. There isn't any real explanation. For it to work hp have to be entirely divorced from physical damage. So i see this as a matter of degree. Rogue healing 10 hp i. A single night slightly silly, but not as implausible to me as the healing surge. Also for what it is worth, the gm saying you take ten points without any flavor description, just doesn't work for me. I can see hs work for you and that is great. But personally i feel the digging deep explanation handwaved the physical component of hp too much. [/QUOTE]
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