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<blockquote data-quote="JamesonCourage" data-source="post: 5713865" data-attributes="member: 6668292"><p>The troll rolls an attack roll using the Awesome Blow feat. Sir Billingsley fails his Reflex save, flies 10 feet, and lands prone.</p><p></p><p>The fight continues without Sir Billingsley standing, including a successful bull rush to push it back.</p><p></p><p>Narration to Sir Billingsley's player as it hits his turn.</p><p></p><p>Description to Sir Billingsley's player as he takes the situation into account (the troll continued to attack the party after hitting Sir Billingsley, which is represented in him continuing to attack after Sir Billingsley is knocked prone and out of reach).</p><p></p><p>Sir Billingsley stands as a move action (using the Heroic Surge feat), and makes a charge at the troll, hitting it.</p><p></p><p>Using the Pounce alternate class feature, Sir Billingsley makes a shield slam with his second attack, tacking on the Shield Slam feat to daze the troll.</p><p></p><p></p><p>Takes jumping through some hoops, but I think the end result is similar. It's not core, I'll give you that. But it is doable.</p><p></p><p></p><p>No, it's not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What if you could have the scene you described, <em>but wounds healed slowly</em>? Two different HP pools, one for physical and one for "other", and "physical" heals slowly? I think it'd allow for both (and, since my RPG works this way, I have some direct experience in narrative paths with this method). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5713865, member: 6668292"] The troll rolls an attack roll using the Awesome Blow feat. Sir Billingsley fails his Reflex save, flies 10 feet, and lands prone. The fight continues without Sir Billingsley standing, including a successful bull rush to push it back. Narration to Sir Billingsley's player as it hits his turn. Description to Sir Billingsley's player as he takes the situation into account (the troll continued to attack the party after hitting Sir Billingsley, which is represented in him continuing to attack after Sir Billingsley is knocked prone and out of reach). Sir Billingsley stands as a move action (using the Heroic Surge feat), and makes a charge at the troll, hitting it. Using the Pounce alternate class feature, Sir Billingsley makes a shield slam with his second attack, tacking on the Shield Slam feat to daze the troll. Takes jumping through some hoops, but I think the end result is similar. It's not core, I'll give you that. But it is doable. No, it's not ;) What if you could have the scene you described, [I]but wounds healed slowly[/I]? Two different HP pools, one for physical and one for "other", and "physical" heals slowly? I think it'd allow for both (and, since my RPG works this way, I have some direct experience in narrative paths with this method). As always, play what you like :) [/QUOTE]
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