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Take the Narrative Wounding Challenge.
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<blockquote data-quote="Herremann the Wise" data-source="post: 5713937" data-attributes="member: 11300"><p>Well in 3e you don't want the PC to go into the negatives because that implies a serious wound. However that scene above is easily crafted using 3e mechanics. What happens is the troll stuns Sir Billingsley forcing the knight to drop his stuff and since the troll has that feat I can't remember, it knocks him prone too as Sir Bill fails his fort save struggling to maintain any form of consciousness. Sir Billingsley then shakes off the troll's blow and smites it's arse off... well you get the picture.</p><p></p><p>Dare I say that the 3e version is a little more fluent narratively speaking for if you have ever seen a rugby league player get knocked out (think NFL minus headgear and all the protection), if they get up straight away it is normally only to trip over their toes and plant their face into the turf. I have to say that in your example, Sir Billingsley's fortitude is particularly heroic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If he's only stunned then the resulting narrative is a little more accessible compared to if Sir Bill is knocked clean out.</p><p></p><p>As I said upthread, getting stunned in 3e and going into the negatives in 4e are quite similar if not quite identical.</p><p></p><p>Or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think I have you on this one Hussar.</p><p></p><p>However, one place where 4e DOES have it over 3e is in recovering the abstract side of hit points. I love the warlord in this regard. I love that they inspire their allies as this is something that no previous edition of D&D had ever really attempted and it made sense with how HPs have been defined since the start. Should it work on a seriously wounded character though? I think not. Sometimes a PC might be so done that all they can do is nod at the warlord before collapsing in a heap.</p><p></p><p>In this way, 4e does have a neat "narrative ledge" over 3e, although I would still tweak it slightly so it meshes better with the overall mechanics of whichever ruleset is being used.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5713937, member: 11300"] Well in 3e you don't want the PC to go into the negatives because that implies a serious wound. However that scene above is easily crafted using 3e mechanics. What happens is the troll stuns Sir Billingsley forcing the knight to drop his stuff and since the troll has that feat I can't remember, it knocks him prone too as Sir Bill fails his fort save struggling to maintain any form of consciousness. Sir Billingsley then shakes off the troll's blow and smites it's arse off... well you get the picture. Dare I say that the 3e version is a little more fluent narratively speaking for if you have ever seen a rugby league player get knocked out (think NFL minus headgear and all the protection), if they get up straight away it is normally only to trip over their toes and plant their face into the turf. I have to say that in your example, Sir Billingsley's fortitude is particularly heroic. ;) If he's only stunned then the resulting narrative is a little more accessible compared to if Sir Bill is knocked clean out. As I said upthread, getting stunned in 3e and going into the negatives in 4e are quite similar if not quite identical. Or not. ;) I think I have you on this one Hussar. However, one place where 4e DOES have it over 3e is in recovering the abstract side of hit points. I love the warlord in this regard. I love that they inspire their allies as this is something that no previous edition of D&D had ever really attempted and it made sense with how HPs have been defined since the start. Should it work on a seriously wounded character though? I think not. Sometimes a PC might be so done that all they can do is nod at the warlord before collapsing in a heap. In this way, 4e does have a neat "narrative ledge" over 3e, although I would still tweak it slightly so it meshes better with the overall mechanics of whichever ruleset is being used. Best Regards Herremann the Wise [/QUOTE]
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