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Take the Narrative Wounding Challenge.
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<blockquote data-quote="JamesonCourage" data-source="post: 5714270" data-attributes="member: 6668292"><p>Haha, the caps made me smile <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hussar, let me ask you this: narratively, what's the difference between what I described and what you described? The fight played out exactly the same. A heroic warrior was knocked down by a troll, his friends fought the troll and pushed it back, and he pushed through a bad wound, got up, and charged the troll, shield bashing it.</p><p></p><p>No, you're trying to say, "since the mechanics are different, you can't duplicate the mechanics." Well, no kidding. However, speaking from a narrative position, you can just narrate both events just as easily. You're playing a semantic mechanic game rather than dealing with narrative space. You can say that the troll knocks the warrior prone and gives him a bloody wound, and he blacks out for a second before clearing his head, getting up, and charging the troll. The narrative is identical.</p><p></p><p>Trying to mask it under mechanics isn't going to fly. You can narrate the scene you described in both 3.X and in 4e. And that's good, because it's a cool scene.</p><p></p><p>Now, 3.X can handle a wound where a 1st level Cleric is knocked into the negatives and his friends fall back to help nurse him to help, thus taking them out of the action for 3 days in-game, allowing for the world to progress during this time. Plots, from both good and bay guys, move forward during this time. Time sensitive missions might fail. Help might arrive that might not otherwise be feasible (if, say, help was on its way, but was 2 days away). The point I was making was that <em>4e cannot handle this narrative space</em>.</p><p></p><p>Both 3.X and 4e can handle the narrative you described. 4e cannot handle what I just wrote about. That's not to say 4e can't handle a lot of interesting narrative elements, because it can. It exceeds 3.X in certain areas in my opinion. However, on this issue, it doesn't. Trying to "prove" to me that 4e has more narrative space because 3.X cannot duplicate 4e's mechanics is just amusing at best. It's not convincing, and it's definitely missing the narrative space argument (which was originally about the evolving setting).</p><p></p><p>But, hey, if you want to think you've won, that's cool. You beat me, and all that. I "lost" your "challenge", and it was certainly "fair".</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Haha, yep, this exactly. Should've finished the thread before replying. I would XP if I could, but public acknowledgement is the best I've got. You nailed it.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5714270, member: 6668292"] Haha, the caps made me smile ;) Hussar, let me ask you this: narratively, what's the difference between what I described and what you described? The fight played out exactly the same. A heroic warrior was knocked down by a troll, his friends fought the troll and pushed it back, and he pushed through a bad wound, got up, and charged the troll, shield bashing it. No, you're trying to say, "since the mechanics are different, you can't duplicate the mechanics." Well, no kidding. However, speaking from a narrative position, you can just narrate both events just as easily. You're playing a semantic mechanic game rather than dealing with narrative space. You can say that the troll knocks the warrior prone and gives him a bloody wound, and he blacks out for a second before clearing his head, getting up, and charging the troll. The narrative is identical. Trying to mask it under mechanics isn't going to fly. You can narrate the scene you described in both 3.X and in 4e. And that's good, because it's a cool scene. Now, 3.X can handle a wound where a 1st level Cleric is knocked into the negatives and his friends fall back to help nurse him to help, thus taking them out of the action for 3 days in-game, allowing for the world to progress during this time. Plots, from both good and bay guys, move forward during this time. Time sensitive missions might fail. Help might arrive that might not otherwise be feasible (if, say, help was on its way, but was 2 days away). The point I was making was that [I]4e cannot handle this narrative space[/I]. Both 3.X and 4e can handle the narrative you described. 4e cannot handle what I just wrote about. That's not to say 4e can't handle a lot of interesting narrative elements, because it can. It exceeds 3.X in certain areas in my opinion. However, on this issue, it doesn't. Trying to "prove" to me that 4e has more narrative space because 3.X cannot duplicate 4e's mechanics is just amusing at best. It's not convincing, and it's definitely missing the narrative space argument (which was originally about the evolving setting). But, hey, if you want to think you've won, that's cool. You beat me, and all that. I "lost" your "challenge", and it was certainly "fair". As always, play what you like :) Haha, yep, this exactly. Should've finished the thread before replying. I would XP if I could, but public acknowledgement is the best I've got. You nailed it. As always, play what you like :) [/QUOTE]
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