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<blockquote data-quote="Imaro" data-source="post: 5714435" data-attributes="member: 48965"><p>I see a really big flaw in your logic here... you assume because the baseline of the game says that all things being equal and the game being in a perfect state of equilibrium...the party should own certain things, they will always have them, always make the by the book choice to carry them, always be around the rest of their party and so on... that my friend is not house rule territory it is playstyle territory. </p><p> </p><p>You see in 3.5 and 4e it is possible for a Wizard to be ambushed and caught off-guard without accessible magical healing or a fighter to fall in battle and be dragged off from their party members, it is also possible for the Rogue or Ranger to go scouting and end up hurt, cut off from the rest of their party and magical healing. I have seen these and more happen in actual games and they didn't require a single houserule. The difference is in how they play out in the different editions... as long as any of those characters can escape for 5 mins in 4e they are back to tip top shape on their own... characters in 3.5 aren't. So please tell me how is this in any way houseruling the game? </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I'm no statistics major... but it seems like in 4e you have a much higher chance of surviving...</p><p> </p><p></p><p> </p><p>As shown above the assumptions of the world don't have to be changed... but even if they were I'm not convinced that's houseruling... am I houseruling anything when I play 4e in Eberron as opposed to the presumed PoL? You on the other hand are changing the actual rules of 4e... that my friend is houseruling.</p><p> </p><p> </p><p></p><p> </p><p>No, I disagree... the mechanics (not just the players and DM) have some effect on the narrative as well.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5714435, member: 48965"] I see a really big flaw in your logic here... you assume because the baseline of the game says that all things being equal and the game being in a perfect state of equilibrium...the party should own certain things, they will always have them, always make the by the book choice to carry them, always be around the rest of their party and so on... that my friend is not house rule territory it is playstyle territory. You see in 3.5 and 4e it is possible for a Wizard to be ambushed and caught off-guard without accessible magical healing or a fighter to fall in battle and be dragged off from their party members, it is also possible for the Rogue or Ranger to go scouting and end up hurt, cut off from the rest of their party and magical healing. I have seen these and more happen in actual games and they didn't require a single houserule. The difference is in how they play out in the different editions... as long as any of those characters can escape for 5 mins in 4e they are back to tip top shape on their own... characters in 3.5 aren't. So please tell me how is this in any way houseruling the game? I'm no statistics major... but it seems like in 4e you have a much higher chance of surviving... As shown above the assumptions of the world don't have to be changed... but even if they were I'm not convinced that's houseruling... am I houseruling anything when I play 4e in Eberron as opposed to the presumed PoL? You on the other hand are changing the actual rules of 4e... that my friend is houseruling. No, I disagree... the mechanics (not just the players and DM) have some effect on the narrative as well. [/QUOTE]
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