Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Take the Narrative Wounding Challenge.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5714578" data-attributes="member: 6668292"><p>Well, you challenged people to match the narrative scenario that you presented using 3.X. Narrative is defined as:</p><p></p><p>Within the actual narrative, it's exactly the same. The mechanics don't line up, but the warrior getting hit and knocked prone, blacking out for a moment, his friends fighting the troll back but still getting attacked, and then the warrior rising to his feat and rushing (hitting it with a sword and then a shield) is exactly the same. The narrative is identical.</p><p></p><p>Saying, "no, it's not identical because the mechanics are different" is missing the point of what narrative means in this discussion. Yes, the mechanics are different. No, 3.X can't -by RAW- copy 4e's healing surge mechanics. However, the narrative provided by you can definitely be achieved in 3.X -that is, the story is the same either way.</p><p></p><p>This is where I was originally saying 3.X has more narrative space when it comes to wounds. They have a major story path that 4e does not: wounds that take a while to heal. This can drastically alter the path of the story. You can have your cleric captured, dropped, or killed. You can be a rogue that's scouting ahead that gets dropped low on HP and is separated from the party's healer. The mechanic of slow healing makes a large impact on the narrative of the game, and having that as a possible narrative path that might unfold has been the point all along.</p><p></p><p>I think you've mixed narrative with "description":</p><p></p><p>I think Herremann and I have mostly been addressing the story paths available through the mechanics, not the description of such, though you keep bringing it back to that. I try to avoid throwing definitions around in these discussions, because people tend to think I'm arguing semantics, even if I just intend to clear up the dialogue.</p><p></p><p>Narrative does not mean description. You use description in your narrative, but they are not the same thing in the context they have been used. I'm talking about different story paths that the mechanics aid you in, and you're talking about descriptions of wounds. They're not the same. So, yes, you're asking about description in your thread, and that's fine, but it's still not addressing what we were discussing, which is story.</p><p></p><p>I still hold that the narrative of your example and mine were the same, and no amounts of "nuh-uh" is really going to change my mind on that one. The story was the same. The mechanics were different. If you're looking to see if 3.X and 4e can have the same narrative evolve based on your description of the fight, it most certainly can. If you're asking if the mechanics are the same, then, well, of course they aren't. But how does that really matter in the discussion?</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5714578, member: 6668292"] Well, you challenged people to match the narrative scenario that you presented using 3.X. Narrative is defined as: Within the actual narrative, it's exactly the same. The mechanics don't line up, but the warrior getting hit and knocked prone, blacking out for a moment, his friends fighting the troll back but still getting attacked, and then the warrior rising to his feat and rushing (hitting it with a sword and then a shield) is exactly the same. The narrative is identical. Saying, "no, it's not identical because the mechanics are different" is missing the point of what narrative means in this discussion. Yes, the mechanics are different. No, 3.X can't -by RAW- copy 4e's healing surge mechanics. However, the narrative provided by you can definitely be achieved in 3.X -that is, the story is the same either way. This is where I was originally saying 3.X has more narrative space when it comes to wounds. They have a major story path that 4e does not: wounds that take a while to heal. This can drastically alter the path of the story. You can have your cleric captured, dropped, or killed. You can be a rogue that's scouting ahead that gets dropped low on HP and is separated from the party's healer. The mechanic of slow healing makes a large impact on the narrative of the game, and having that as a possible narrative path that might unfold has been the point all along. I think you've mixed narrative with "description": I think Herremann and I have mostly been addressing the story paths available through the mechanics, not the description of such, though you keep bringing it back to that. I try to avoid throwing definitions around in these discussions, because people tend to think I'm arguing semantics, even if I just intend to clear up the dialogue. Narrative does not mean description. You use description in your narrative, but they are not the same thing in the context they have been used. I'm talking about different story paths that the mechanics aid you in, and you're talking about descriptions of wounds. They're not the same. So, yes, you're asking about description in your thread, and that's fine, but it's still not addressing what we were discussing, which is story. I still hold that the narrative of your example and mine were the same, and no amounts of "nuh-uh" is really going to change my mind on that one. The story was the same. The mechanics were different. If you're looking to see if 3.X and 4e can have the same narrative evolve based on your description of the fight, it most certainly can. If you're asking if the mechanics are the same, then, well, of course they aren't. But how does that really matter in the discussion? As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Take the Narrative Wounding Challenge.
Top