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Take the Narrative Wounding Challenge.
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<blockquote data-quote="JamesonCourage" data-source="post: 5714609" data-attributes="member: 6668292"><p>This is mechanics, it's not narrative. <em>In the actual story, the warrior was not close to dying, other than the wound he received</em>. In this respect, the narrative is the same.</p><p></p><p></p><p>The wound he takes is probably worse than in 4e, honestly, though it doesn't need to be. That is, his wound will probably take longer to heal if left to heal naturally (though it's not the case if he only takes a minor wound that heals overnight, just like in 4e). Then he gets up, charges, and attacks, first with his sword, then with his shield.</p><p></p><p><em>In the actual story, the events unfolded in exactly the same manner</em>. The narrative is the same.</p><p></p><p></p><p>Yes. If you were told just the events, they'd be identical.</p><p></p><p>(1) Troll knocks warrior down with an obvious wound (bad or light, your call, but it can be the same either way).</p><p>(2) Warrior blacks out, but only for a moment.</p><p>(3) The party drives the troll back while the troll continues to attack the party.</p><p>(4) The warrior gets up and charges the troll, hitting it with a sword, than with a shield.</p><p></p><p>The narrative is indistinguishable. If what gets you is, "the warrior was in danger of dying" than what you have in another potential narrative path (but not another narrative [or story])-that is, that the warrior could have died from the attack. And, like 4e (where you can die from an attack), 3.X could also support a narrative where the warrior is killed from the attack (either in one hit, or bleeding out). <em>In this case, the narrative of the warrior getting hit and bleeding out would be the same</em>.</p><p></p><p>The narrative is the story. In the situation you described, the 3.X narrative can follow the 4e narrative to several different ends:</p><p>(1) The warrior is never injured.</p><p>(2) The warrior takes a light injury (it heals overnight).</p><p>(3) The warrior is knocked unconscious momentarily, but wakes up.</p><p>(4) The warrior is knocked unconscious, but is stabilized (through aid or alone).</p><p>(5) The warrior is knocked unconscious, but bleeds out.</p><p>(6) The warrior is killed outright.</p><p></p><p>However, 4e falls behind in at least one narrative area:</p><p>(1) The warrior is badly injured, which will take a few days of bed rest to fully recover from if left to heal naturally.</p><p></p><p>This is the point. The narratives (the stories) are the same in what you've presented. 4e falls behind in this area (but exceeds 3.X in others, in my opinion). It's fine, because it's preference. But I think it's basically undeniably true. But, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5714609, member: 6668292"] This is mechanics, it's not narrative. [I]In the actual story, the warrior was not close to dying, other than the wound he received[/I]. In this respect, the narrative is the same. The wound he takes is probably worse than in 4e, honestly, though it doesn't need to be. That is, his wound will probably take longer to heal if left to heal naturally (though it's not the case if he only takes a minor wound that heals overnight, just like in 4e). Then he gets up, charges, and attacks, first with his sword, then with his shield. [I]In the actual story, the events unfolded in exactly the same manner[/I]. The narrative is the same. Yes. If you were told just the events, they'd be identical. (1) Troll knocks warrior down with an obvious wound (bad or light, your call, but it can be the same either way). (2) Warrior blacks out, but only for a moment. (3) The party drives the troll back while the troll continues to attack the party. (4) The warrior gets up and charges the troll, hitting it with a sword, than with a shield. The narrative is indistinguishable. If what gets you is, "the warrior was in danger of dying" than what you have in another potential narrative path (but not another narrative [or story])-that is, that the warrior could have died from the attack. And, like 4e (where you can die from an attack), 3.X could also support a narrative where the warrior is killed from the attack (either in one hit, or bleeding out). [I]In this case, the narrative of the warrior getting hit and bleeding out would be the same[/I]. The narrative is the story. In the situation you described, the 3.X narrative can follow the 4e narrative to several different ends: (1) The warrior is never injured. (2) The warrior takes a light injury (it heals overnight). (3) The warrior is knocked unconscious momentarily, but wakes up. (4) The warrior is knocked unconscious, but is stabilized (through aid or alone). (5) The warrior is knocked unconscious, but bleeds out. (6) The warrior is killed outright. However, 4e falls behind in at least one narrative area: (1) The warrior is badly injured, which will take a few days of bed rest to fully recover from if left to heal naturally. This is the point. The narratives (the stories) are the same in what you've presented. 4e falls behind in this area (but exceeds 3.X in others, in my opinion). It's fine, because it's preference. But I think it's basically undeniably true. But, as always, play what you like :) [/QUOTE]
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