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Take the Narrative Wounding Challenge.
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<blockquote data-quote="Summer-Knight925" data-source="post: 5714620" data-attributes="member: 80297"><p>Whenever I narrate what happens to a character, foe, monster or in game, I focus on the main points.</p><p></p><p>in 4e "the Wizard Jim Darkmagic throws yet another fireball, blasting away at the hamburger Minotaur zombies"</p><p></p><p>in pre-4e "the Wizard Jim Darkmagic throws his last remaining fireball, obliterating the hamburger Minotaur zombies"</p><p></p><p>I think in pre4e it gives off a sense of "I'm low on spells guys!" dread, something I think is amazingly realistic (IMO at least) meanwhile in 4e, you can go as long as you have healing surges and action points for.</p><p></p><p>Personally, the narration of a battle shouldn't really matter on the edition, wounds I can understand (with healing surges and all) are tricky</p><p></p><p></p><p>As for the challenge, I feel like I am the last one doing this....</p><p></p><p></p><p>The dragon lands infront of the party, as the rogue and the wizard turn and flee, the cleric chases after to calm them with his magics. The fighter stands with a smile. The dragon had already used his fiery breath to scare the party to where they are now, the swordsman had time. The claws of the great beast swung at the tongue-less warrior, to which the soldier bobbed under and with his sword in hand struck hard into the dragon's chest, the large gash continue to bleed, muscle and bone tore and shattered from the magical blade, runes of ice and power surged. The dragon reared back and let out a roar which shook the cavern, but the man was not afraid, he struck once more with a lucky blow, landing his blade into the left arm, a hard hit which seemed to nearly sever the claw. The dragon attacked no more, turn and fled from the magic-fueled slayer, finding a small cave high above the chamber to hide. He licked his wounds and hoped they healed soon, how long before the adventurers found his hidden hoard?</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5714620, member: 80297"] Whenever I narrate what happens to a character, foe, monster or in game, I focus on the main points. in 4e "the Wizard Jim Darkmagic throws yet another fireball, blasting away at the hamburger Minotaur zombies" in pre-4e "the Wizard Jim Darkmagic throws his last remaining fireball, obliterating the hamburger Minotaur zombies" I think in pre4e it gives off a sense of "I'm low on spells guys!" dread, something I think is amazingly realistic (IMO at least) meanwhile in 4e, you can go as long as you have healing surges and action points for. Personally, the narration of a battle shouldn't really matter on the edition, wounds I can understand (with healing surges and all) are tricky As for the challenge, I feel like I am the last one doing this.... The dragon lands infront of the party, as the rogue and the wizard turn and flee, the cleric chases after to calm them with his magics. The fighter stands with a smile. The dragon had already used his fiery breath to scare the party to where they are now, the swordsman had time. The claws of the great beast swung at the tongue-less warrior, to which the soldier bobbed under and with his sword in hand struck hard into the dragon's chest, the large gash continue to bleed, muscle and bone tore and shattered from the magical blade, runes of ice and power surged. The dragon reared back and let out a roar which shook the cavern, but the man was not afraid, he struck once more with a lucky blow, landing his blade into the left arm, a hard hit which seemed to nearly sever the claw. The dragon attacked no more, turn and fled from the magic-fueled slayer, finding a small cave high above the chamber to hide. He licked his wounds and hoped they healed soon, how long before the adventurers found his hidden hoard? [/QUOTE]
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