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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5715053"><p>Hussar, i actually agree with you that the heroic comeback is easier to simulate in 4e. There are things 4e does very well and I have never suggested it was poorly designed (to me looks like it hit all of its design goals). I believe you mentioned The Princess Bride is one of your favorite films in another thread (if this is incorrect I appologize). 4e works great for that sort of action in my opinion (any high adventure game where "coolness" is a priority). The powers and the surges are great tools for establishing cinematic or heroic moments in the game. But this isn't the kind of game I am after. The trade off for those moments (which in my experience creates a lack of consistency and believability) isn't worth it for me. In my book there is a major difference between insta heal during or right after a fight and healing over the course of days or more (yes it isn't realistic but it is more believable to me and doesn't create the need to muffle my descriptions of wounds or backtrack). These are also not corner cases for me. Perhaps in your games they, but I honestly, try have a hard time with this when I play 4e.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5715053"] Hussar, i actually agree with you that the heroic comeback is easier to simulate in 4e. There are things 4e does very well and I have never suggested it was poorly designed (to me looks like it hit all of its design goals). I believe you mentioned The Princess Bride is one of your favorite films in another thread (if this is incorrect I appologize). 4e works great for that sort of action in my opinion (any high adventure game where "coolness" is a priority). The powers and the surges are great tools for establishing cinematic or heroic moments in the game. But this isn't the kind of game I am after. The trade off for those moments (which in my experience creates a lack of consistency and believability) isn't worth it for me. In my book there is a major difference between insta heal during or right after a fight and healing over the course of days or more (yes it isn't realistic but it is more believable to me and doesn't create the need to muffle my descriptions of wounds or backtrack). These are also not corner cases for me. Perhaps in your games they, but I honestly, try have a hard time with this when I play 4e. [/QUOTE]
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