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<blockquote data-quote="BryonD" data-source="post: 5715379" data-attributes="member: 957"><p>I just don't see that as a meaningful counter example.</p><p></p><p>I'm certain that if we sat down and thought about it we could come up with a long list of things the 4E system does that 3E doesn't.</p><p></p><p>The question is: who cares?</p><p></p><p>I've never felt a lack of an ability for unconscious characters to spring back up as something I was missing. To the contrary, I'd put this in the same category (albeit much less problematic) as fighters shouldn't be able to make wounds disappear. If you are unconscious, then you are *unconscious*. I get that this goes back to avoiding "being out of the game". But I'm going to presume you've heard enough of my take on save or die, surges, relative character powers at specific tasks, etc... to know where I come down on being worried about getting a specific character back into the action as quickly as possible. To me it gets the very idea of "unconscious" wrong in the name of gamist expediency. I have no interest in that whatsoever.</p><p></p><p>So, yes, when (at least in this case) we talk about something I very specifically want to NOT have done, 4E does it and 3E does not. Thank you for adding another bullet point to my reasons to NOT play 4e....</p><p></p><p>But, now that I've conceded that 4E does something 3E does not, do you concede my point that 3E does the thing I have been talking about and 4E does not?</p></blockquote><p></p>
[QUOTE="BryonD, post: 5715379, member: 957"] I just don't see that as a meaningful counter example. I'm certain that if we sat down and thought about it we could come up with a long list of things the 4E system does that 3E doesn't. The question is: who cares? I've never felt a lack of an ability for unconscious characters to spring back up as something I was missing. To the contrary, I'd put this in the same category (albeit much less problematic) as fighters shouldn't be able to make wounds disappear. If you are unconscious, then you are *unconscious*. I get that this goes back to avoiding "being out of the game". But I'm going to presume you've heard enough of my take on save or die, surges, relative character powers at specific tasks, etc... to know where I come down on being worried about getting a specific character back into the action as quickly as possible. To me it gets the very idea of "unconscious" wrong in the name of gamist expediency. I have no interest in that whatsoever. So, yes, when (at least in this case) we talk about something I very specifically want to NOT have done, 4E does it and 3E does not. Thank you for adding another bullet point to my reasons to NOT play 4e.... But, now that I've conceded that 4E does something 3E does not, do you concede my point that 3E does the thing I have been talking about and 4E does not? [/QUOTE]
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