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<blockquote data-quote="Herremann the Wise" data-source="post: 5715515" data-attributes="member: 11300"><p>I think recent versions of D&D easily produce that narrative. I think Pathfinder as well would be particularly suitable.</p><p></p><p>But that's the beauty of magical healing. No 4 weeks out of it. However, would it not be cool to have both styles supported by the same system? So that you can have:</p><p>- No leaping off 200ft. cliffs but the continued hand to hand combat presented in your quote is still possible.</p><p>- A sleeping high level PC that can be killed by a dagger through the ear into the brain. Plot protection finishes when you get caught napping.</p><p>- Warlord healing of the abstract nature of hit points (rather than both physical and abstract).</p><p>- Getting badly wounded is serious business unless you have access to divine magic. It takes a long time to naturally heal, but significantly less time to heal magically.</p><p>- Suffocation effects inter-relate well with the system rather than being additional.</p><p>- Healing is viewed as a long term process but of short term consequences. A gash sustained might take only 3 days to not affect the PC any more but could take weeks to fully scar over (this is how I interpret hp damage in all versions of D&D).</p><p>- BUT with all of this, not creating a death spiral. I wish there was a way.</p><p></p><p>Both 3e and 4e have "two Pools" of resources related to damage and healing.</p><p>3e: lethal damage and nonlethal damage.</p><p>4e: hit points and healing surges.</p><p>I think JC is correct and I have certainly said before that you need to track two different things otherwise you end up with weird anomalies. You need to track the abstract nature of hit points and then separately track the physical damage. Abstract gets quickly restored while physical takes a long time without magic.</p><p></p><p>I suppose the question becomes how do you then shuffle in the myriad of "conditions" that the game seems to require. How do you tie all of these things together? I wonder if there is a way?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5715515, member: 11300"] I think recent versions of D&D easily produce that narrative. I think Pathfinder as well would be particularly suitable. But that's the beauty of magical healing. No 4 weeks out of it. However, would it not be cool to have both styles supported by the same system? So that you can have: - No leaping off 200ft. cliffs but the continued hand to hand combat presented in your quote is still possible. - A sleeping high level PC that can be killed by a dagger through the ear into the brain. Plot protection finishes when you get caught napping. - Warlord healing of the abstract nature of hit points (rather than both physical and abstract). - Getting badly wounded is serious business unless you have access to divine magic. It takes a long time to naturally heal, but significantly less time to heal magically. - Suffocation effects inter-relate well with the system rather than being additional. - Healing is viewed as a long term process but of short term consequences. A gash sustained might take only 3 days to not affect the PC any more but could take weeks to fully scar over (this is how I interpret hp damage in all versions of D&D). - BUT with all of this, not creating a death spiral. I wish there was a way. Both 3e and 4e have "two Pools" of resources related to damage and healing. 3e: lethal damage and nonlethal damage. 4e: hit points and healing surges. I think JC is correct and I have certainly said before that you need to track two different things otherwise you end up with weird anomalies. You need to track the abstract nature of hit points and then separately track the physical damage. Abstract gets quickly restored while physical takes a long time without magic. I suppose the question becomes how do you then shuffle in the myriad of "conditions" that the game seems to require. How do you tie all of these things together? I wonder if there is a way? Best Regards Herremann the Wise [/QUOTE]
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