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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5716846"><p>You certainly make a valid point about heroic comeback, but I think a number of posters have stated they have trouble describing unjuries using the 4E system and have explained why (I am not saying there aren't ways to attempt it in 4E, but all the methods explained so far fall short for most of us). This may not be the case in your game. In mine I find it a major obstacle to having fun (as a player as well). Definitely not a corner case for me. I think part of the issue is you only recognize it as a problem when people hit the negatives, but a number of the posters here have said it becomes an issue for them well before that (and examples were provided). Again, that doesn't mean it is a problem for everyone. However I think this is a legitimate complaint. </p><p> </p><p>None of us dispute that this is a style issue. The issue is our style was supported by the older rules (and honeslty this is how virtually every gaming group I've been in the last twenty years has handled HP in D&D). Now we find the mechanics disrupt the kind of game we like to run. </p><p> </p><p>Ultimately, if you enjoy 4E and can play the kind of game you want with it, that is the edition for you. Just because some of us have issues with the system, that shouldn't impact your fun.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5716846"] You certainly make a valid point about heroic comeback, but I think a number of posters have stated they have trouble describing unjuries using the 4E system and have explained why (I am not saying there aren't ways to attempt it in 4E, but all the methods explained so far fall short for most of us). This may not be the case in your game. In mine I find it a major obstacle to having fun (as a player as well). Definitely not a corner case for me. I think part of the issue is you only recognize it as a problem when people hit the negatives, but a number of the posters here have said it becomes an issue for them well before that (and examples were provided). Again, that doesn't mean it is a problem for everyone. However I think this is a legitimate complaint. None of us dispute that this is a style issue. The issue is our style was supported by the older rules (and honeslty this is how virtually every gaming group I've been in the last twenty years has handled HP in D&D). Now we find the mechanics disrupt the kind of game we like to run. Ultimately, if you enjoy 4E and can play the kind of game you want with it, that is the edition for you. Just because some of us have issues with the system, that shouldn't impact your fun. [/QUOTE]
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