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<blockquote data-quote="Herremann the Wise" data-source="post: 5719592" data-attributes="member: 11300"><p>Perhaps it is just a personal preference thing but I'm not sure. As DM I don't feel comfortable describing a serious injury (let's say a smashed chest [possible broken ribs/cartilage damage/coughing blood from bleeding lungs etc.]for example) if the PC can possibly show no ill effects from this within 6 hours through entirely mundane means. If magic is involved, I'm sweet. If magic isn't involved, then I would feel like I overdid my description (to the point where I was not doing a very good job interpreting the mechanics into the immediate and long term narrative of the game for my players). I would have been much better just describing a minor wound that they could reasonably recover from within a day (and indeed this is treating wounds in the negatives like ones in the positives - inconsequential in all but the short term). [Note the difference here between recover and heal. I don't think the wound would be anywhere near fully healed - this would takes days at least - but I do assume that it no longer has any meaningful impact on the character's survivability]</p><p></p><p>Is that shaping my concepts more fully?</p><p></p><p>We've had one or two frosts this year. Really cold August too. Such is the weather. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5719592, member: 11300"] Perhaps it is just a personal preference thing but I'm not sure. As DM I don't feel comfortable describing a serious injury (let's say a smashed chest [possible broken ribs/cartilage damage/coughing blood from bleeding lungs etc.]for example) if the PC can possibly show no ill effects from this within 6 hours through entirely mundane means. If magic is involved, I'm sweet. If magic isn't involved, then I would feel like I overdid my description (to the point where I was not doing a very good job interpreting the mechanics into the immediate and long term narrative of the game for my players). I would have been much better just describing a minor wound that they could reasonably recover from within a day (and indeed this is treating wounds in the negatives like ones in the positives - inconsequential in all but the short term). [Note the difference here between recover and heal. I don't think the wound would be anywhere near fully healed - this would takes days at least - but I do assume that it no longer has any meaningful impact on the character's survivability] Is that shaping my concepts more fully? We've had one or two frosts this year. Really cold August too. Such is the weather. :) Best Regards Herremann the Wise [/QUOTE]
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