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Take the Narrative Wounding Challenge.
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<blockquote data-quote="Darwinism" data-source="post: 5719711" data-attributes="member: 6669722"><p>Except you seem to view HP as the only method of displaying physical harm to a character. Why? They're not a measure of people being hurt at all; never have been, never will be. If you want characters to have significant injuries a HP total makes it literally impossible to do so.</p><p></p><p>"You took 70/97 damage so your arm was cut off."</p><p>"Oh, okay, I just drink a bunch of CLW potions and now I'm at max HP so that means my arm is back on."</p><p></p><p>The entire premise of the thread is narration of something that's idiotic in any edition of D&D past AD&D 2E. If you narrate someone losing an arm to an attack, but they just get better because of ~*magic*~ it's silly. But, because that brand of silly has been around longer, somehow it's <em>more</em> believable for people that there HAS to be a cleric or other divine caster to reattach limbs than a scenario where wound levels aren't so incredibly over-the-top and people are better at getting their second wind. This amuses me to no end; you talk about hyper-fluency and other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> made-up terminology to try and draw attention from the fact that your argument comes from the basis of idiotic tradition rather than some sense of realism. "Well, you see, back when magic was the only method of healing we could describe injuries in gruesome detail! Nevermind that a Cure Light Wounds would heal a level 1 character from the brink of death itself to decent fighting shape, or that the same spell would do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> all for a tenth level character! It was magic! And because we were told that, we accept it! Healing surges what is that I cannot accept that because it's not what I learned initially!"</p><p></p><p>Your argument is based in what you learned to play with and you're forcing yourself to find fault in the new system because it's not what you learned first. Because, hey, magical healing of massively described injuries which is just effectively a houseruled depiction of HP, that's kosher. But, but, you can't apply surges to that houserule! Surges require more hyper-fluency or some <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> term you coined to justify your dislike!</p><p></p><p><span style="color: red"><strong>Mod Note:</strong> Ladies and gentlemen, our language filters are there as a last lien of defense. Their presence does not mean we encourage folks to post in states of mind in which the filters get invoked. If you're in the mood to spread around foul language and vitriol (over how to describe things in a game, really?) we suggest you don't post. </span></p><p><span style="color: red"></span></p><p><span style="color: red">And, of course, we suggest you don't respond in kind. It isn't like Darwinism will be in the conversation any longer to hear you anyway. ~Umbran</span></p></blockquote><p></p>
[QUOTE="Darwinism, post: 5719711, member: 6669722"] Except you seem to view HP as the only method of displaying physical harm to a character. Why? They're not a measure of people being hurt at all; never have been, never will be. If you want characters to have significant injuries a HP total makes it literally impossible to do so. "You took 70/97 damage so your arm was cut off." "Oh, okay, I just drink a bunch of CLW potions and now I'm at max HP so that means my arm is back on." The entire premise of the thread is narration of something that's idiotic in any edition of D&D past AD&D 2E. If you narrate someone losing an arm to an attack, but they just get better because of ~*magic*~ it's silly. But, because that brand of silly has been around longer, somehow it's [i]more[/i] believable for people that there HAS to be a cleric or other divine caster to reattach limbs than a scenario where wound levels aren't so incredibly over-the-top and people are better at getting their second wind. This amuses me to no end; you talk about hyper-fluency and other :):):):):):):):) made-up terminology to try and draw attention from the fact that your argument comes from the basis of idiotic tradition rather than some sense of realism. "Well, you see, back when magic was the only method of healing we could describe injuries in gruesome detail! Nevermind that a Cure Light Wounds would heal a level 1 character from the brink of death itself to decent fighting shape, or that the same spell would do :):):):) all for a tenth level character! It was magic! And because we were told that, we accept it! Healing surges what is that I cannot accept that because it's not what I learned initially!" Your argument is based in what you learned to play with and you're forcing yourself to find fault in the new system because it's not what you learned first. Because, hey, magical healing of massively described injuries which is just effectively a houseruled depiction of HP, that's kosher. But, but, you can't apply surges to that houserule! Surges require more hyper-fluency or some :):):):):):):):) term you coined to justify your dislike! [color=red][B]Mod Note:[/B] Ladies and gentlemen, our language filters are there as a last lien of defense. Their presence does not mean we encourage folks to post in states of mind in which the filters get invoked. If you're in the mood to spread around foul language and vitriol (over how to describe things in a game, really?) we suggest you don't post. And, of course, we suggest you don't respond in kind. It isn't like Darwinism will be in the conversation any longer to hear you anyway. ~Umbran[/color] [/QUOTE]
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