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<blockquote data-quote="Herremann the Wise" data-source="post: 5720257" data-attributes="member: 11300"><p>Perhaps its just the traditional/dungeons and dragons style our group has found itself in that we translate to any new game that we try.</p><p></p><p>But isn't how the surge manifests contingent upon the method/power that allows the surge to be used? I see magical healing as one method of allowing a surge to be spent as is non-magical healing as is the "adrenaline"-inspired second wind (which I do like by the way). However, the short rest mechanic allows the character to spend as many surges as they wish and this is the one that I think I have the most difficulty fitting within the narrative of my game. This is the one that has the character acting at capacity within a 5 minute rest (and full capacity within 6 hours of extended rest). Since there is no "magic" involved here but but just the natural existence of each character, I have difficulty with the whole cause and effect thing here. Why do they suddenly go to tip top shape? What natural means can cause this? If you can give me a counter example from your own game, then that may help explain further what you are driving at here.</p><p></p><p>Are you sure? The short rest mechanic outside of combat seems entirely mundane to me rather than magical. Can you expand upon what you are thinking with this?</p><p></p><p>It does vary from book to book. As much as I love the influence of Tolkien for the feel it can give, my tastes stretch also to the somewhat flippantly dire Lyonesse series of Vance, to the "personal" narratives of Hobb, the raw magnificence of Erikson's Malazan series, to Williams' Memory, Sorrow and Thorn. Perhaps of most influence though for me since late 2nd edition D&D would be George R.R. Martin and the political rivalries and personalities that drive his Ice and Fire series. Where possible, my games tend to gravitate towards elements of those above among a handful of others. As such, the threat and danger in most of these books is an ever-pressing thought in the readers mind. Skirting death near every turn? Not quite I suppose although there are obviously quite a few instances of such all told. An important element of the story when focused upon by the author.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5720257, member: 11300"] Perhaps its just the traditional/dungeons and dragons style our group has found itself in that we translate to any new game that we try. But isn't how the surge manifests contingent upon the method/power that allows the surge to be used? I see magical healing as one method of allowing a surge to be spent as is non-magical healing as is the "adrenaline"-inspired second wind (which I do like by the way). However, the short rest mechanic allows the character to spend as many surges as they wish and this is the one that I think I have the most difficulty fitting within the narrative of my game. This is the one that has the character acting at capacity within a 5 minute rest (and full capacity within 6 hours of extended rest). Since there is no "magic" involved here but but just the natural existence of each character, I have difficulty with the whole cause and effect thing here. Why do they suddenly go to tip top shape? What natural means can cause this? If you can give me a counter example from your own game, then that may help explain further what you are driving at here. Are you sure? The short rest mechanic outside of combat seems entirely mundane to me rather than magical. Can you expand upon what you are thinking with this? It does vary from book to book. As much as I love the influence of Tolkien for the feel it can give, my tastes stretch also to the somewhat flippantly dire Lyonesse series of Vance, to the "personal" narratives of Hobb, the raw magnificence of Erikson's Malazan series, to Williams' Memory, Sorrow and Thorn. Perhaps of most influence though for me since late 2nd edition D&D would be George R.R. Martin and the political rivalries and personalities that drive his Ice and Fire series. Where possible, my games tend to gravitate towards elements of those above among a handful of others. As such, the threat and danger in most of these books is an ever-pressing thought in the readers mind. Skirting death near every turn? Not quite I suppose although there are obviously quite a few instances of such all told. An important element of the story when focused upon by the author. Best Regards Herremann the Wise [/QUOTE]
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