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<blockquote data-quote="Herremann the Wise" data-source="post: 5720453" data-attributes="member: 11300"><p>Simply put, that was not our take on the Warlord. His power source is martial ("not magical in the traditional sense"), with a specialization in battle tactics. I can understand how if you want to play around with that as you suggest, you obviously could and have lots of fun doing it but that's not what appeared to us to be presented in the book and to have to do that so that the game could maintain the consistency we want is a little restrictive and obviously different to the ways ingrained in our usual style. </p><p></p><p>I wouldn't exactly say struggle; I think it is more a case of simply not bothering to. The mechanics and rules have a heavy influence in the way we play. I think part of this is we get an intellectual kick out of this rules mastery perhaps. An intellectual kick out of playing a character down to the finest detail and discrimination of reaction and motive. Aside from that, all I can think in terms of a disconnect is that our outlook is guided by the podcasts we listen to, the other players we play with play, and the fora we read that support and nourish our style.</p><p></p><p>Your style while obviously different sounds like a heap of fun with its own set of intellectual kicks and rewards.</p><p></p><p>Depends but typically most of the time. Short rests in 4e or time after combat in other editions and games is generally when we do some of our prime roleplaying in resolving what has just happened, sorting out what to do next or absorb the clues or future situation and options presented, as well as the attention required to prepare to continue on (healing opportunities). As such, pulling back and abbreviating the situation if "unimportant" happens but not all the time. </p><p></p><p>Fair enough.</p><p></p><p>And perhaps in there lies the comparison between out two styles: ours being tightly organised, yours being loose and fluid.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5720453, member: 11300"] Simply put, that was not our take on the Warlord. His power source is martial ("not magical in the traditional sense"), with a specialization in battle tactics. I can understand how if you want to play around with that as you suggest, you obviously could and have lots of fun doing it but that's not what appeared to us to be presented in the book and to have to do that so that the game could maintain the consistency we want is a little restrictive and obviously different to the ways ingrained in our usual style. I wouldn't exactly say struggle; I think it is more a case of simply not bothering to. The mechanics and rules have a heavy influence in the way we play. I think part of this is we get an intellectual kick out of this rules mastery perhaps. An intellectual kick out of playing a character down to the finest detail and discrimination of reaction and motive. Aside from that, all I can think in terms of a disconnect is that our outlook is guided by the podcasts we listen to, the other players we play with play, and the fora we read that support and nourish our style. Your style while obviously different sounds like a heap of fun with its own set of intellectual kicks and rewards. Depends but typically most of the time. Short rests in 4e or time after combat in other editions and games is generally when we do some of our prime roleplaying in resolving what has just happened, sorting out what to do next or absorb the clues or future situation and options presented, as well as the attention required to prepare to continue on (healing opportunities). As such, pulling back and abbreviating the situation if "unimportant" happens but not all the time. Fair enough. And perhaps in there lies the comparison between out two styles: ours being tightly organised, yours being loose and fluid. Best Regards Herremann the Wise [/QUOTE]
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