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<blockquote data-quote="Herremann the Wise" data-source="post: 5720528" data-attributes="member: 11300"><p>I would have picked it as more down to roleplaying and intelligence rather than from the martial power source.</p><p>The powers of a Paladin make them a notable warrior despite (and perhaps particularly because they are) coming from a divine source. </p><p>What exactly is a swashbuckler here?</p><p></p><p>The thing is 4e is quite specific in regards to powers (it does take up the largest chunk of the PHB). While it encourages, playing around with the fluff, there are still mechanical foundations for all the powers. For out of combat situations, I feel all editions of Dungeons and Dragons have tried to emphasize the freedom of roleplaying the PCs as the players see fit (and likely in accord with one another).</p><p></p><p>Again it depends. If there are a lot of injuries or someone went deep into the negatives or failed a couple of death saves, then the narrative of the PCs condition is obviously significant, dramatic (hopefully) and dominant after combat. I do however feel that the rules as written restrict me here when describing such things as I have mentioned across the entirety of this thread (and really, that was the initial premise of the thread and my disagreeing with it).</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5720528, member: 11300"] I would have picked it as more down to roleplaying and intelligence rather than from the martial power source. The powers of a Paladin make them a notable warrior despite (and perhaps particularly because they are) coming from a divine source. What exactly is a swashbuckler here? The thing is 4e is quite specific in regards to powers (it does take up the largest chunk of the PHB). While it encourages, playing around with the fluff, there are still mechanical foundations for all the powers. For out of combat situations, I feel all editions of Dungeons and Dragons have tried to emphasize the freedom of roleplaying the PCs as the players see fit (and likely in accord with one another). Again it depends. If there are a lot of injuries or someone went deep into the negatives or failed a couple of death saves, then the narrative of the PCs condition is obviously significant, dramatic (hopefully) and dominant after combat. I do however feel that the rules as written restrict me here when describing such things as I have mentioned across the entirety of this thread (and really, that was the initial premise of the thread and my disagreeing with it). Best Regards Herremann the Wise [/QUOTE]
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