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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5721177"><p>Generally it wouldn't take weeks (I don't have the PHB in front of me but would need to take a look to crunch some possible numbers for you). And it could easily be overcome if they gained access to magical healing (though items, potions, or clerics). But in my group we never bent the rule when they didn't have access to these things and had to heal naturally. I think for us it was an important part of suspension of disbelief. If the guy who was just mauled down to 5 HP, could just get up without the intervention of something exceptional like magic, it just hurt our immersion in the game. </p><p> </p><p>In other instances, we broke from RAW where we felt it could be improved. For example many in the group felt the Intimidate Skill should be based on STR rather than CHR, and we made that adjustment for our games. I think for us though, the tweaks were always in the direction of our sense of believability.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5721177"] Generally it wouldn't take weeks (I don't have the PHB in front of me but would need to take a look to crunch some possible numbers for you). And it could easily be overcome if they gained access to magical healing (though items, potions, or clerics). But in my group we never bent the rule when they didn't have access to these things and had to heal naturally. I think for us it was an important part of suspension of disbelief. If the guy who was just mauled down to 5 HP, could just get up without the intervention of something exceptional like magic, it just hurt our immersion in the game. In other instances, we broke from RAW where we felt it could be improved. For example many in the group felt the Intimidate Skill should be based on STR rather than CHR, and we made that adjustment for our games. I think for us though, the tweaks were always in the direction of our sense of believability. [/QUOTE]
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