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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5721186"><p>That sounds about right (I haven't been in a proper 3E campaign since about 2009 so I am a bit fuzzy on it as well). No this didn't ruin our immersion at all. First and foremost because it could be sidestepped by magical healing (even if we didn't have a cleric, you could usually find some remedy in a day or so). But also because in those cases where we were nursing injuries for a period of time, that became the focus of the adventure. Nothing more dangerous than trying to get your wounded self back to civilization after battle with an evil wizard. But it also added to our immersion for the simple fact that we found it all very plausible. </p><p> </p><p></p><p> </p><p>We didn't find it much of a problem. Maybe we took more of a sandbox approach. But for us, it was about facing legitimately challenging threats and preparing ourselves properly for them. There was always the chance someone would get seriously wounded and we'd have to retreat or regroup. In the end it made our accomplishments that much more significant. </p><p> </p><p> </p><p> </p><p>I never said I was unwilling to adjust the rest periods in 4E. I said adjustments would have been made with believability in mind and if I was running a 4E campaign, healing surges would be the first to get a makeover. However, with 4E I find the changes I produce overall just result in something more like 3E or 2E. So I don't really see the point. 4E just isn't my cup of tea. I play occassionally as a player (with people who do like it) and I make a point of not rocking the boat as they are satisfied with most of these 4E innovations.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5721186"] That sounds about right (I haven't been in a proper 3E campaign since about 2009 so I am a bit fuzzy on it as well). No this didn't ruin our immersion at all. First and foremost because it could be sidestepped by magical healing (even if we didn't have a cleric, you could usually find some remedy in a day or so). But also because in those cases where we were nursing injuries for a period of time, that became the focus of the adventure. Nothing more dangerous than trying to get your wounded self back to civilization after battle with an evil wizard. But it also added to our immersion for the simple fact that we found it all very plausible. We didn't find it much of a problem. Maybe we took more of a sandbox approach. But for us, it was about facing legitimately challenging threats and preparing ourselves properly for them. There was always the chance someone would get seriously wounded and we'd have to retreat or regroup. In the end it made our accomplishments that much more significant. I never said I was unwilling to adjust the rest periods in 4E. I said adjustments would have been made with believability in mind and if I was running a 4E campaign, healing surges would be the first to get a makeover. However, with 4E I find the changes I produce overall just result in something more like 3E or 2E. So I don't really see the point. 4E just isn't my cup of tea. I play occassionally as a player (with people who do like it) and I make a point of not rocking the boat as they are satisfied with most of these 4E innovations. [/QUOTE]
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