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<blockquote data-quote="el-remmen" data-source="post: 8354202" data-attributes="member: 11"><p>This whole conversation is that the only house rule I instituted when deciding to run 5E without having played it yet was to grandfather ready and delay (or versions of them, anyway) from 3E.</p><p></p><p>Delay: You do nothing, but can go on any later initiative <em>after </em>anyone else on that initiative has already acted. This becomes your new place in the initiative.</p><p></p><p>Ready: You may move and then declare a trigger for your action (but if you want to move more - even if you haven't used up all your "normal" movement - you have to dash). When the trigger happens you interrupt it, resolving your action first. This is your new place in initiative. Edit to add: I allow people to ready bonus actions because I allow PCs to take bonus actions in place of actions more readily (but you can't do the same bonus action twice in a turn and if you cast two spells one must still be a cantrip).</p><p></p><p>Reactions are kept just for class and other special abilities + spells and for opportunity attacks. </p><p></p><p>Has been working great for nearly two years so far.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8354202, member: 11"] This whole conversation is that the only house rule I instituted when deciding to run 5E without having played it yet was to grandfather ready and delay (or versions of them, anyway) from 3E. Delay: You do nothing, but can go on any later initiative [I]after [/I]anyone else on that initiative has already acted. This becomes your new place in the initiative. Ready: You may move and then declare a trigger for your action (but if you want to move more - even if you haven't used up all your "normal" movement - you have to dash). When the trigger happens you interrupt it, resolving your action first. This is your new place in initiative. Edit to add: I allow people to ready bonus actions because I allow PCs to take bonus actions in place of actions more readily (but you can't do the same bonus action twice in a turn and if you cast two spells one must still be a cantrip). Reactions are kept just for class and other special abilities + spells and for opportunity attacks. Has been working great for nearly two years so far. [/QUOTE]
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