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<blockquote data-quote="Flamestrike" data-source="post: 8355387" data-attributes="member: 6788736"><p>Honestly there really is no need. Its far more elegant just running it raw with tons of effects happening at the start of (or end of) your turn.</p><p></p><p>Allowing some kind of delay action doesnt play nice with any of them, and the only other option is to have a 'phantom' place in the initiative order (where you were last round) where those effects happen, but a latter place in the round where you take your turn.</p><p></p><p>The only cruddy thing about Ready is its a better option for Rogues than Fighters - the former hits like a truck with a single attack, while the Fighter relies on multiple attacks for his DPR (so Rogues get more from ready than Fighters).</p><p></p><p>That said, the Rogue is supposed to be the 'tactical round by round action management' type class with things to set up, bonus actions, potent reactions and so forth as opposed to the 'point and click' nature of the default Fighter, so it's probably a feature in some respect.</p><p></p><p>Casters get burnt bad as well as ANY spell readied uses concentration (an often missed rule) and the spell auto fizzles if your next round comes up and you havent cast the spell yet. </p><p></p><p>But screw those guys. They already get most of the fun options, so probably also a feature and not a bug.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8355387, member: 6788736"] Honestly there really is no need. Its far more elegant just running it raw with tons of effects happening at the start of (or end of) your turn. Allowing some kind of delay action doesnt play nice with any of them, and the only other option is to have a 'phantom' place in the initiative order (where you were last round) where those effects happen, but a latter place in the round where you take your turn. The only cruddy thing about Ready is its a better option for Rogues than Fighters - the former hits like a truck with a single attack, while the Fighter relies on multiple attacks for his DPR (so Rogues get more from ready than Fighters). That said, the Rogue is supposed to be the 'tactical round by round action management' type class with things to set up, bonus actions, potent reactions and so forth as opposed to the 'point and click' nature of the default Fighter, so it's probably a feature in some respect. Casters get burnt bad as well as ANY spell readied uses concentration (an often missed rule) and the spell auto fizzles if your next round comes up and you havent cast the spell yet. But screw those guys. They already get most of the fun options, so probably also a feature and not a bug. [/QUOTE]
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