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Take Your D&D Adventures Into The Realms Of Middle-earth
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<blockquote data-quote="zedturtle" data-source="post: 7702322" data-attributes="member: 6830534"><p>Yep. As mentioned, <em>Adventures in Middle-earth</em> is set in the timeframe between <em>The Hobbit</em> and <em>The Lord of the Rings</em>, and much closer to the first book than the latter (the default starting date is five years after Bilbo's adventure, giving you 77 years — at least a couple generations of most Mannish cultures — to explore. The adventures written for <em>The One Ring</em> feature challenges and adversaries inspired by the source materials, and there are hints of how the world that we see in <em>The Hobbit</em> became the more grimmer Middle-earth that we see in <em>The Lord of the Rings</em>.</p><p></p><p>@ Christopher:</p><p></p><p>I might suggest trying out the Journeys rules, once or twice. As you read Tolkien, you get the sense that the environment is as much a character in the stories as anyone (or anything) else. Journeys can help bring that to the forefront. It also helps emphasize how difficult and dangerous it is to go wandering in Middle-earth... there are many paths that lead to bad ends, but everything in a Journey generates some sort of test that the heroes can overcome. Many times this won't be enemies, but it will be the land — the environment — itself. And I find that to be an integral part of gaming in Middle-earth... Frodo's journey through Emyn Muil and the Dead Marshes (not to mention Mordor itself) is iconic to me, and there was no one to fight, other than the very land itself.</p></blockquote><p></p>
[QUOTE="zedturtle, post: 7702322, member: 6830534"] Yep. As mentioned, [i]Adventures in Middle-earth[/i] is set in the timeframe between [i]The Hobbit[/i] and [i]The Lord of the Rings[/i], and much closer to the first book than the latter (the default starting date is five years after Bilbo's adventure, giving you 77 years — at least a couple generations of most Mannish cultures — to explore. The adventures written for [i]The One Ring[/i] feature challenges and adversaries inspired by the source materials, and there are hints of how the world that we see in [i]The Hobbit[/i] became the more grimmer Middle-earth that we see in [i]The Lord of the Rings[/i]. @ Christopher: I might suggest trying out the Journeys rules, once or twice. As you read Tolkien, you get the sense that the environment is as much a character in the stories as anyone (or anything) else. Journeys can help bring that to the forefront. It also helps emphasize how difficult and dangerous it is to go wandering in Middle-earth... there are many paths that lead to bad ends, but everything in a Journey generates some sort of test that the heroes can overcome. Many times this won't be enemies, but it will be the land — the environment — itself. And I find that to be an integral part of gaming in Middle-earth... Frodo's journey through Emyn Muil and the Dead Marshes (not to mention Mordor itself) is iconic to me, and there was no one to fight, other than the very land itself. [/QUOTE]
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