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<blockquote data-quote="Henry" data-source="post: 7709722" data-attributes="member: 158"><p>I also liked about the wounds system that a mortal wound would bleed you out if you didn't have prompt medical attention. You could keep fighting, but you needed to find help, fast, or you were dead. With D&D and a lot of shstems, you can be at the last stage of your wounds, or have 1 hit point, or whatever, and walk around for a week that way. In real life, you might walk around with a serious wound, even for a few minutes thanks to adrenaline, but you ain't gonna stay that way for long, a minute or two usually, an hour if your're lucky, tops.</p><p></p><p>And yes modelling real life isn't what an rpg is good at, but there's something gained in my opinion by the image of the hero with the bleeding gut-wound staying on his/her feet just long enough to put the last foe down, and then being rushed to the hospital... or dying.</p></blockquote><p></p>
[QUOTE="Henry, post: 7709722, member: 158"] I also liked about the wounds system that a mortal wound would bleed you out if you didn't have prompt medical attention. You could keep fighting, but you needed to find help, fast, or you were dead. With D&D and a lot of shstems, you can be at the last stage of your wounds, or have 1 hit point, or whatever, and walk around for a week that way. In real life, you might walk around with a serious wound, even for a few minutes thanks to adrenaline, but you ain't gonna stay that way for long, a minute or two usually, an hour if your're lucky, tops. And yes modelling real life isn't what an rpg is good at, but there's something gained in my opinion by the image of the hero with the bleeding gut-wound staying on his/her feet just long enough to put the last foe down, and then being rushed to the hospital... or dying. [/QUOTE]
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