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Take Your Game Up, Up And Away With The Super Powers Companion For Savage Worlds Adventure Edition
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<blockquote data-quote="dbm" data-source="post: 9297310" data-attributes="member: 8014"><p>I ran a short campaign of about 6 sessions using the new SPC and it was great. The characters were tier 3, which is ‘city level’ of power. One of the interesting things is that, since the power system runs on a different set of points to other aspects of character creation, character powers remain relatively stable but your character can become more skilled at using their powers and more capable in other ways.</p><p></p><p>Our three PCs were:</p><ul> <li data-xf-list-type="ul">A lizard man who was strong, tough, could leap and had regeneration abilities</li> <li data-xf-list-type="ul">A being of energy with blasting powers, a personal defence battery of laser beams that could shoot projectiles out of the air, and strengthened powers of charisma</li> <li data-xf-list-type="ul">A pacifist wizard who could divert incoming damage into magical energy to fuel his powers.</li> </ul><p>It all worked really smoothly, and with all the great sub-system of core Savage Worlds you could run really interesting challenges for the party. It instantly became my favourite system for running supers.</p></blockquote><p></p>
[QUOTE="dbm, post: 9297310, member: 8014"] I ran a short campaign of about 6 sessions using the new SPC and it was great. The characters were tier 3, which is ‘city level’ of power. One of the interesting things is that, since the power system runs on a different set of points to other aspects of character creation, character powers remain relatively stable but your character can become more skilled at using their powers and more capable in other ways. Our three PCs were: [LIST] [*]A lizard man who was strong, tough, could leap and had regeneration abilities [*]A being of energy with blasting powers, a personal defence battery of laser beams that could shoot projectiles out of the air, and strengthened powers of charisma [*]A pacifist wizard who could divert incoming damage into magical energy to fuel his powers. [/LIST] It all worked really smoothly, and with all the great sub-system of core Savage Worlds you could run really interesting challenges for the party. It instantly became my favourite system for running supers. [/QUOTE]
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Take Your Game Up, Up And Away With The Super Powers Companion For Savage Worlds Adventure Edition
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