Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Takeing 10 on D.D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="photon1966" data-source="post: 27251" data-attributes="member: 1575"><p>When the PC originally searches for traps, have him only discover the needle; require a second search check if he wants to look for more traps.</p><p></p><p>I think this is also an improper way of dealing with DD. When one searches and area 5x5 area as I recall per check. I know my players would search the area as well as the chest. Now fine if they fail to notice the trap because of a roll but simple assuming they didn't look there as they didn't say they did is bad form as the game is abstract. That is not worrying about every little detail. Sure for colour and flavour adding some of these elements is fine but using them against the party isn't. </p><p></p><p>Taking 10 is a great way to speed things up, like when the party is searching an area, or they have encountered similar traps before. In fact that is a better way to "get them" is allow their complaceny to kill them. what I mean is have an area where all they keep encountering is spear traps of the same design, then through in a block trap dropping from above. So sure they get shields and stand out of the way for the hurling spears, but thats just where the block(s) will fall. Then go back to having the spear traps. They'll never know when one of these apparent spear is a block trap unless some really good rolls or smart ideas.</p><p></p><p>Players who are clever should be rewarded. Plus the Rogues DD skill is one of their shinning points, and as said before you don't take away a fighters combat or a mages spells, you simple make if a challenge, put the fighter on ice, ie Balance checks, weather and harassing attacks on the mage needs Concentration checks. Think the same way for the rogue, put traps that are a challenge in an interesting way, don't just put a higher difficulty number.</p></blockquote><p></p>
[QUOTE="photon1966, post: 27251, member: 1575"] When the PC originally searches for traps, have him only discover the needle; require a second search check if he wants to look for more traps. I think this is also an improper way of dealing with DD. When one searches and area 5x5 area as I recall per check. I know my players would search the area as well as the chest. Now fine if they fail to notice the trap because of a roll but simple assuming they didn't look there as they didn't say they did is bad form as the game is abstract. That is not worrying about every little detail. Sure for colour and flavour adding some of these elements is fine but using them against the party isn't. Taking 10 is a great way to speed things up, like when the party is searching an area, or they have encountered similar traps before. In fact that is a better way to "get them" is allow their complaceny to kill them. what I mean is have an area where all they keep encountering is spear traps of the same design, then through in a block trap dropping from above. So sure they get shields and stand out of the way for the hurling spears, but thats just where the block(s) will fall. Then go back to having the spear traps. They'll never know when one of these apparent spear is a block trap unless some really good rolls or smart ideas. Players who are clever should be rewarded. Plus the Rogues DD skill is one of their shinning points, and as said before you don't take away a fighters combat or a mages spells, you simple make if a challenge, put the fighter on ice, ie Balance checks, weather and harassing attacks on the mage needs Concentration checks. Think the same way for the rogue, put traps that are a challenge in an interesting way, don't just put a higher difficulty number. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Takeing 10 on D.D.
Top