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<blockquote data-quote="Wednesday Boy" data-source="post: 5519474" data-attributes="member: 53678"><p>How much trust do your players have in you? I have strong trust in my GMs that they're not out to screw me, so I'd give them the opportunity to play through his sort of scenario. I would however need some cues to know that they're not trying to kill me. As someone upthread suggested have the leader yell, "Take them alive!" and continue to note how they're not making deadly blows. Or even an out of character, "Trust me." would work.</p><p> </p><p>Someone else mentioned jumping straight to having the characters already incarcerated, which is a good suggestion so the players don't have to play through a doomed encounter. If you do want play through it, I'd consider increasing the damage of the foes to speed up the encounter. And I would make allow the players to score partial victories that affect later encounters. (Ex: If they kill the leader the bandits break into factions that are in a power struggle. Or kill the medic and the bandits stay wounded for longer.) That sort of partial victory can give the players a sense of accomplishment and give the encounter more purpose to them than just their capture.</p><p> </p><p>Once they are captured, I would run things so the rogue is not the only viable party member. Let the strong fighter bend the bar so the halfling can get out and let the mage cast a cantrip to distract the guards. Since the PCs will have no equipment, shift the focus of combat to be based on skills. Let the barbarian roll an athletics check to get a guard in the sleeper hold. Use your players' creativity to run the session--don't hamstring them for not being properly equipped or prepared.</p><p> </p><p>A jailbreak is an awesome scene that I would love to play in. If I was your player, I would jump at the opportunity to play a different type of scenario. But you know your players and what they like. Talk to them about this and if it's something they are interested in, don't shy away from it just because it can be a delicate encounter to run.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5519474, member: 53678"] How much trust do your players have in you? I have strong trust in my GMs that they're not out to screw me, so I'd give them the opportunity to play through his sort of scenario. I would however need some cues to know that they're not trying to kill me. As someone upthread suggested have the leader yell, "Take them alive!" and continue to note how they're not making deadly blows. Or even an out of character, "Trust me." would work. Someone else mentioned jumping straight to having the characters already incarcerated, which is a good suggestion so the players don't have to play through a doomed encounter. If you do want play through it, I'd consider increasing the damage of the foes to speed up the encounter. And I would make allow the players to score partial victories that affect later encounters. (Ex: If they kill the leader the bandits break into factions that are in a power struggle. Or kill the medic and the bandits stay wounded for longer.) That sort of partial victory can give the players a sense of accomplishment and give the encounter more purpose to them than just their capture. Once they are captured, I would run things so the rogue is not the only viable party member. Let the strong fighter bend the bar so the halfling can get out and let the mage cast a cantrip to distract the guards. Since the PCs will have no equipment, shift the focus of combat to be based on skills. Let the barbarian roll an athletics check to get a guard in the sleeper hold. Use your players' creativity to run the session--don't hamstring them for not being properly equipped or prepared. A jailbreak is an awesome scene that I would love to play in. If I was your player, I would jump at the opportunity to play a different type of scenario. But you know your players and what they like. Talk to them about this and if it's something they are interested in, don't shy away from it just because it can be a delicate encounter to run. [/QUOTE]
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