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<blockquote data-quote="The Shaman" data-source="post: 5519676" data-attributes="member: 26473"><p>Ooo, ooo, I know, pick me, pick me!Let's find out, shall we?I'd have no problem with this as an opening, because as you said, player agency is preserved in ways in which starting the game captured does not. This is a situation over which I can make meaningful choices; starting in a cell with no equipment does not.*<strong>DING!</strong> WInnah!It's not even a question of "versus" - it's, "This is what your character does," which automatically raises my hackles.</p><p></p><p>I run my character, not the referee. You ask me what my character does - you don't tell me.. . . wait for it . . . *<strong>DING!</strong> Another winnah!</p><p></p><p>A couple of weeks ago I played in an <em>OD&D</em> one-shot, an old school dungeon crawl. We learned there were bandits in the area, and we assumed they would be out to get us on the way out of the dungeon, when we were low on spells and hit points and (possibly) carrying loot. Fortunately we managed to avoid the bandits and make it back to town with our filthy lucre. Now if we were actually playing in a campaign, I would've proposed hiring a bunch of mercenaries and taking out the bandits before returning to the dungeon again; we could take whatever treasure they took from other adventurers and remove the threat to us on future explorations, and maybe earn a little credit with the locals, assuming they weren't in on the banditry in the first place - and if they were, well, meet the new boss, kiddos.</p><p></p><p>I am not one to sit around on my heels waiting for the 'adventure' to announce itself.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5519676, member: 26473"] Ooo, ooo, I know, pick me, pick me!Let's find out, shall we?I'd have no problem with this as an opening, because as you said, player agency is preserved in ways in which starting the game captured does not. This is a situation over which I can make meaningful choices; starting in a cell with no equipment does not.*[b]DING![/b] WInnah!It's not even a question of "versus" - it's, "This is what your character does," which automatically raises my hackles. I run my character, not the referee. You ask me what my character does - you don't tell me.. . . wait for it . . . *[b]DING![/b] Another winnah! A couple of weeks ago I played in an [i]OD&D[/i] one-shot, an old school dungeon crawl. We learned there were bandits in the area, and we assumed they would be out to get us on the way out of the dungeon, when we were low on spells and hit points and (possibly) carrying loot. Fortunately we managed to avoid the bandits and make it back to town with our filthy lucre. Now if we were actually playing in a campaign, I would've proposed hiring a bunch of mercenaries and taking out the bandits before returning to the dungeon again; we could take whatever treasure they took from other adventurers and remove the threat to us on future explorations, and maybe earn a little credit with the locals, assuming they weren't in on the banditry in the first place - and if they were, well, meet the new boss, kiddos. I am not one to sit around on my heels waiting for the 'adventure' to announce itself. [/QUOTE]
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