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<blockquote data-quote="Thasmodious" data-source="post: 5519770" data-attributes="member: 63272"><p>I'm not a fan of the "I'd walk away" or "I'd never play in YOUR game" statements. They just seem disrespectful. You'd really stand up in the middle of the game and just walk out? Not talk to the DM after the game and tell him that a certain action or method is just not your cup of tea and see if he's willing to consider your point of view? Or better yet, talk to him before the game and lay out your expectations, especially the "deal-breakers"? I just don't buy the - you have offended me so to my core that I do not care to ever look upon your face as long as we both shall live - approach. It's just a roundabout, and disrespectful way of saying "you're doing it wrong". </p><p></p><p>That out of the way, there are really two issues at work here. I don't think people are objecting to the capture scenario as an outcome out of hand. It's specifically the "doomed encounter" (as termed by Wednesday boy) that tends to irk players. It's certainly not an unreasonable development that a foe would wish to capture the PCs alive. The issue is in the GM plotting the capture as a foregone conclusion and setting up a scene to accomplish that. The bad guys can spring their trap, but the success or failure of that trap should be determined by the actions (and success or failure) of the players.</p><p></p><p>Shaman, would you object to a DM beginning a campaign with the PCs in prison if the how and why of your PCs capture or arrest were left to you to decide? In much the same way that a DM might begin the game with "you all find yourselves in the village of Munchkin Holler. How did you come to be here and what is your purpose?"</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5519770, member: 63272"] I'm not a fan of the "I'd walk away" or "I'd never play in YOUR game" statements. They just seem disrespectful. You'd really stand up in the middle of the game and just walk out? Not talk to the DM after the game and tell him that a certain action or method is just not your cup of tea and see if he's willing to consider your point of view? Or better yet, talk to him before the game and lay out your expectations, especially the "deal-breakers"? I just don't buy the - you have offended me so to my core that I do not care to ever look upon your face as long as we both shall live - approach. It's just a roundabout, and disrespectful way of saying "you're doing it wrong". That out of the way, there are really two issues at work here. I don't think people are objecting to the capture scenario as an outcome out of hand. It's specifically the "doomed encounter" (as termed by Wednesday boy) that tends to irk players. It's certainly not an unreasonable development that a foe would wish to capture the PCs alive. The issue is in the GM plotting the capture as a foregone conclusion and setting up a scene to accomplish that. The bad guys can spring their trap, but the success or failure of that trap should be determined by the actions (and success or failure) of the players. Shaman, would you object to a DM beginning a campaign with the PCs in prison if the how and why of your PCs capture or arrest were left to you to decide? In much the same way that a DM might begin the game with "you all find yourselves in the village of Munchkin Holler. How did you come to be here and what is your purpose?" [/QUOTE]
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