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<blockquote data-quote="The Shaman" data-source="post: 5520080" data-attributes="member: 26473"><p>Or as it's expressed in my campaign, . . . when it arises as a reasonable consequence of the adventurers' actions.</p><p></p><p>Last Saturday one of the adventurers, a King's Musketeer, challenged a romantic rival to a duel; what he didn't know is that the rival was the nephew of one of the Cardinal's Guards. In short order there were three adventurers plus three additional King's Musketeers and a lackey against the rival, eight Cardinal's Guards, and two lackeys at the deserted pest-house on the outskirts of Paris</p><p></p><p>The adventurers' party decided to ambush the two guards who were holding the rival party's horses; the plan was overly complex and immediately went to Hades on a muffed roll for an attack from behind to knock out one of the guardsmen. One of the adventurers was badly wounded and a guardsman killed - unfortunately, the guardsman was killed by wounds to his back, making it look as if he had no chance to defend himself. The adventurers' party took the guardsmen's horses, and that's where we left off.</p><p></p><p>Now the adventurers are deep in it. They killed a man from ambush and stole the guardsmen's horses in the process of an illegal duel, any of which could result in execution; moreover, it appears that the musketeer-adventurer ducked out on the duel, which stains his personal honor.</p><p></p><p>There can be many consequences arising from this, depending on what they do next: charges of murder and violating the edict against dueling, horse theft, and a bad reputation for the adventurer-musketeer, not to mention the fact that the object of his affections, who instigated the duel between the suitors, isn't likely to be too happy with him for not showing up, regardless of the circumstances. The players will have to do some quick thiking, or possibly some fast running, to salvage this situation.I agree with all of this; in particular the adventurers are free to fight the orcs, flee the village, or even offer to help the orcs if they wish.</p><p></p><p>As we've discussed before, many of the random encounters which form the backbone of the game begin <em>in media res</em>, but the adventurers have a range of options in how they deal with them, including ignoring them all together if they wish.Sounds right to me.</p><p></p><p>Would someone please XP this post for me? I just XP'd <strong>Janx</strong> on the last page, but this post really deserves it, too.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5520080, member: 26473"] Or as it's expressed in my campaign, . . . when it arises as a reasonable consequence of the adventurers' actions. Last Saturday one of the adventurers, a King's Musketeer, challenged a romantic rival to a duel; what he didn't know is that the rival was the nephew of one of the Cardinal's Guards. In short order there were three adventurers plus three additional King's Musketeers and a lackey against the rival, eight Cardinal's Guards, and two lackeys at the deserted pest-house on the outskirts of Paris The adventurers' party decided to ambush the two guards who were holding the rival party's horses; the plan was overly complex and immediately went to Hades on a muffed roll for an attack from behind to knock out one of the guardsmen. One of the adventurers was badly wounded and a guardsman killed - unfortunately, the guardsman was killed by wounds to his back, making it look as if he had no chance to defend himself. The adventurers' party took the guardsmen's horses, and that's where we left off. Now the adventurers are deep in it. They killed a man from ambush and stole the guardsmen's horses in the process of an illegal duel, any of which could result in execution; moreover, it appears that the musketeer-adventurer ducked out on the duel, which stains his personal honor. There can be many consequences arising from this, depending on what they do next: charges of murder and violating the edict against dueling, horse theft, and a bad reputation for the adventurer-musketeer, not to mention the fact that the object of his affections, who instigated the duel between the suitors, isn't likely to be too happy with him for not showing up, regardless of the circumstances. The players will have to do some quick thiking, or possibly some fast running, to salvage this situation.I agree with all of this; in particular the adventurers are free to fight the orcs, flee the village, or even offer to help the orcs if they wish. As we've discussed before, many of the random encounters which form the backbone of the game begin [i]in media res[/i], but the adventurers have a range of options in how they deal with them, including ignoring them all together if they wish.Sounds right to me. Would someone please XP this post for me? I just XP'd [b]Janx[/b] on the last page, but this post really deserves it, too. [/QUOTE]
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