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Taken Prisoner
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<blockquote data-quote="SelcSilverhand" data-source="post: 5522114" data-attributes="member: 30016"><p>Thank you all for all the insight regarding a capture scenario. You've given me a lot to consider and I'm still not sure if I'll run it. Here are some more details for those that wanted them.</p><p></p><p>1) The game would be for a PbP game, one of the living worlds, for 3rd level characters.</p><p>2) The area they would be passing through has groups of cannibals living nearby who want prisoners. Right from the get-go it'd be all nonlethal damage.</p><p>3) I don't mind if a character escapes, if they do and are interested in pursuing the attackers to aid the PC's, so much the better. If he isn't into risking his life for his fellows, well then I guess he can head back to town and join the recruiting queue again.</p><p>4) Once they wake up in the cages I would give them all some way of escaping. Strength checks to bend bars for the warriors, bribing the other slaves to help them, picking locks for the rogues, and magical distractions or familiars for the mages. I want them all to have a chance to do something to free themselves without having to rely on one character.</p><p>5) Once free of their cages they can then sneak off to raid the village for their gear, sneak away into the swamps, join up with PC's who escaped, etc. The downside here is that if they decide to leave without their gear I'll have to make sure that they manage to find stuff along the way to make up for what they've lost. Hopefully though I'll manage to describe the village in such a way as to encourage them to take the risk.</p><p></p><p>After that they can either try to kill all the cannibals during the night or flee and try to make it back to civilization. </p><p></p><p>From what was mentioned a few times, I think what might be the best thing to do is to make the capture a possible outcome of the battle. I can leave it open enough so that if the players manage to overcome the large attacking force they might end up with a captive of their own and a chance to seek revenge on the tribe. Or possibly some of the other npc's got carried off during the fighting to entice them to follow.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5522114, member: 30016"] Thank you all for all the insight regarding a capture scenario. You've given me a lot to consider and I'm still not sure if I'll run it. Here are some more details for those that wanted them. 1) The game would be for a PbP game, one of the living worlds, for 3rd level characters. 2) The area they would be passing through has groups of cannibals living nearby who want prisoners. Right from the get-go it'd be all nonlethal damage. 3) I don't mind if a character escapes, if they do and are interested in pursuing the attackers to aid the PC's, so much the better. If he isn't into risking his life for his fellows, well then I guess he can head back to town and join the recruiting queue again. 4) Once they wake up in the cages I would give them all some way of escaping. Strength checks to bend bars for the warriors, bribing the other slaves to help them, picking locks for the rogues, and magical distractions or familiars for the mages. I want them all to have a chance to do something to free themselves without having to rely on one character. 5) Once free of their cages they can then sneak off to raid the village for their gear, sneak away into the swamps, join up with PC's who escaped, etc. The downside here is that if they decide to leave without their gear I'll have to make sure that they manage to find stuff along the way to make up for what they've lost. Hopefully though I'll manage to describe the village in such a way as to encourage them to take the risk. After that they can either try to kill all the cannibals during the night or flee and try to make it back to civilization. From what was mentioned a few times, I think what might be the best thing to do is to make the capture a possible outcome of the battle. I can leave it open enough so that if the players manage to overcome the large attacking force they might end up with a captive of their own and a chance to seek revenge on the tribe. Or possibly some of the other npc's got carried off during the fighting to entice them to follow. [/QUOTE]
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