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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5525925" data-attributes="member: 4129"><p><u>Don't railroad your party with the unwinnable fight!</u> </p><p></p><p>It's ironic that my first session since posting in this thread involved a railroad fight designed to capture the party. The purpose was to capture the party and, I suspect, a little GM revenge for a PC killing a certain NPC the previous session. </p><p></p><p>The GM dropped a hook, the party took the hook, the GM clobbered the party. 3 of the 5 PCs were captured along with a major party NPC. 2 PCs escaped. The enemy was shielded against both physical and mental attacks and had units dedicated to stopping any effect we could produce. Adding to the frustration was that the investigation prior to entering the ambush site yielded no warning or clues at to what we were walking into.</p><p></p><p>As a player, this sucked. My character tried negotiating, mind controlling the leader, and finally offered himself as prisoner if the other PCs were allowed to go free. No dice. Worse, the bad guys never even communicated with us, they just beat tar out of us. The party's big "oh s--t" button was negated effortlessly by a single bad guy. </p><p></p><p>I was seriously considering pulling a Shaman. Over the last 14 years of gaming, that was easily one of the worst sessions I've played in.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5525925, member: 4129"] [U]Don't railroad your party with the unwinnable fight![/U] It's ironic that my first session since posting in this thread involved a railroad fight designed to capture the party. The purpose was to capture the party and, I suspect, a little GM revenge for a PC killing a certain NPC the previous session. The GM dropped a hook, the party took the hook, the GM clobbered the party. 3 of the 5 PCs were captured along with a major party NPC. 2 PCs escaped. The enemy was shielded against both physical and mental attacks and had units dedicated to stopping any effect we could produce. Adding to the frustration was that the investigation prior to entering the ambush site yielded no warning or clues at to what we were walking into. As a player, this sucked. My character tried negotiating, mind controlling the leader, and finally offered himself as prisoner if the other PCs were allowed to go free. No dice. Worse, the bad guys never even communicated with us, they just beat tar out of us. The party's big "oh s--t" button was negated effortlessly by a single bad guy. I was seriously considering pulling a Shaman. Over the last 14 years of gaming, that was easily one of the worst sessions I've played in. [/QUOTE]
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