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Taken Prisoner
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<blockquote data-quote="Hussar" data-source="post: 5525969" data-attributes="member: 22779"><p>Honestly, this is the biggest problem with the whole "captured" scenario - the getting captured part.</p><p></p><p>My honest advice is still the same - don't roll the dice unless you mean it. The adventure requires a certain thing - the party getting captured - so why bother playing through that part? After all, playing through it presumes that the party has the option of not getting captured. Since they don't, don't bother with it.</p><p></p><p>Start after the party is captured and most of these problems go away. Presuming that you have a pretty amicable relationship between the players and DM, and the players are willing to trust the DM enough that the DM isn't just being a dick and actually has an interesting scenario in store, this should be a fun scenario.</p><p></p><p>It's not like the DM is going to do this every single scenario. He's just got a specific starting point in mind. Skip over all the boring stuff that doesn't really matter. After all, does it really matter if you lost ten hit points or not when getting captured? Who cares? </p><p></p><p>This sort of thing can work, but, everyone's got to be on board beforehand.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5525969, member: 22779"] Honestly, this is the biggest problem with the whole "captured" scenario - the getting captured part. My honest advice is still the same - don't roll the dice unless you mean it. The adventure requires a certain thing - the party getting captured - so why bother playing through that part? After all, playing through it presumes that the party has the option of not getting captured. Since they don't, don't bother with it. Start after the party is captured and most of these problems go away. Presuming that you have a pretty amicable relationship between the players and DM, and the players are willing to trust the DM enough that the DM isn't just being a dick and actually has an interesting scenario in store, this should be a fun scenario. It's not like the DM is going to do this every single scenario. He's just got a specific starting point in mind. Skip over all the boring stuff that doesn't really matter. After all, does it really matter if you lost ten hit points or not when getting captured? Who cares? This sort of thing can work, but, everyone's got to be on board beforehand. [/QUOTE]
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