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Takin' a Stab at Spells...
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<blockquote data-quote="steeldragons" data-source="post: 5883570" data-attributes="member: 92511"><p>No, sorry, this is not about martial abilities or theiving sneak attacks. This is a completely hypothetical swing at spell descriptions, crunch, fluff, etc. that have percolated around in me brain from Morrus' "is this a thing" thread, the assortment of "iconic spells" threads, and some discussions on scaling spells effects...just magicky stuff in general.</p><p></p><p>Just going to write up a "sample/example" completely hypothetical spell entry for 5e (which, obviously must have some salt taken with it as we don't know precise 5e mechanics for pretty much anything).</p><p></p><p>So, here goes...with possibly the most iconic D&D spell...</p><p><strong></strong></p><p><strong><span style="font-size: 12px">Magic Missile</span></strong></p><p>(Evocation)</p><p>Effect: 1 bolt per 2 caster levels of arcane energy that magically always strikes its target (no "to hit/attack" roll necessary).</p><p>Damage: d4 +1 per level, per bolt</p><p>Range: 10' +10'/level</p><p>Duration: Instantaneous or see below.</p><p></p><p><em>This spell generates a dart or shard of arcane energy (any hue the player desires). The bolt fires unerringly at the caster's chosen target(s) dealing magical energy damage. Once cast, the Magic Missile(s) may be "held" or kept by the caster up to 1 round per caster level after which they must be fired or the magic dismissed.</em></p><p><em></em></p><p><em>As the caster increases in level, the number of mystic bolts able to be fired increases at a rate of 1 every other level of the caster (2 missiles @ 3rd level, 3 @ 5th, etc.). Multiple missiles may be directed to different targets as long as each target is within the mage's line of sight. The mage may opt to combine multiple missiles into a single blast, damage combining as normal. i.e. 3 Magic Missiles combined in a single bolt would do 3d4 +3 of energy damage.</em></p><p><em></em></p><p><em>It should be noted a Shield or Mage Armor spell will block the Magic Missile and, in turn, possibly negate the defensive spell as well (depending on the amount of damage delivered to the Shield or Mage Armor). </em></p><p></p><p>Too crunchy? Too fluffy? Not enough of either? Too long? Too vague?</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5883570, member: 92511"] No, sorry, this is not about martial abilities or theiving sneak attacks. This is a completely hypothetical swing at spell descriptions, crunch, fluff, etc. that have percolated around in me brain from Morrus' "is this a thing" thread, the assortment of "iconic spells" threads, and some discussions on scaling spells effects...just magicky stuff in general. Just going to write up a "sample/example" completely hypothetical spell entry for 5e (which, obviously must have some salt taken with it as we don't know precise 5e mechanics for pretty much anything). So, here goes...with possibly the most iconic D&D spell... [B] [SIZE=3]Magic Missile[/SIZE][/B] (Evocation) Effect: 1 bolt per 2 caster levels of arcane energy that magically always strikes its target (no "to hit/attack" roll necessary). Damage: d4 +1 per level, per bolt Range: 10' +10'/level Duration: Instantaneous or see below. [I]This spell generates a dart or shard of arcane energy (any hue the player desires). The bolt fires unerringly at the caster's chosen target(s) dealing magical energy damage. Once cast, the Magic Missile(s) may be "held" or kept by the caster up to 1 round per caster level after which they must be fired or the magic dismissed. As the caster increases in level, the number of mystic bolts able to be fired increases at a rate of 1 every other level of the caster (2 missiles @ 3rd level, 3 @ 5th, etc.). Multiple missiles may be directed to different targets as long as each target is within the mage's line of sight. The mage may opt to combine multiple missiles into a single blast, damage combining as normal. i.e. 3 Magic Missiles combined in a single bolt would do 3d4 +3 of energy damage. It should be noted a Shield or Mage Armor spell will block the Magic Missile and, in turn, possibly negate the defensive spell as well (depending on the amount of damage delivered to the Shield or Mage Armor). [/I] Too crunchy? Too fluffy? Not enough of either? Too long? Too vague? --SD [/QUOTE]
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