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Takin' a Stab at Spells...
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<blockquote data-quote="Ratskinner" data-source="post: 5884390" data-attributes="member: 6688937"><p>Better, if we have to have the spells in a block, and all in the same list. Still awkward to copy that info onto a handwritten notebook page.</p><p></p><p>I'm hoping that we can even drop your #3, because it will be in the Wizard or Arcane list, which is separated from the Cleric or Divine list. Also, I truly hope for the sake of bookkeeping that a slot means one shot at a spell. I've already said I think "Evocation" can be dropped.</p><p></p><p>Your #7 terrifies me, though. I ran the Black Company Campaign Setting for a while. Being able to modify spells in complex ways on the fly like that is a real drag on speed and a real complexifier to the caster's job. Of course, the ones you list for this spell aren't bad, but I'd rather remove the temptation from future game designer. <em>Any slot in a in a stat block seems to encourage <strong>Description Bloat</strong></em>, to coin a phrase. I certainly never want to see anything like:</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Ratskinner's Nightmare</span></span></p><p>Illusion - Fear (Mind Affecting)</p><p> <strong>Preparation:</strong> Sorcerer 3, Wizard 2, Cleric 2, Illusionist 1 3/slot, Necromancer 2 3/slot, Warlock 3, Invoker 4, Psion 9pp</p><p> <strong>Casting: </strong>1 standard action; V, S, M: a small rag doll with button eyes, XP:50, Taint: 1</p><p> <strong>Range:</strong> 60 ft/level.</p><p><strong>Area: </strong>10ft Diameter/level</p><p><strong>Save: </strong>Special</p><p><strong>Duration: </strong>1 round/level</p><p> <strong>Effect:</strong> All sentient targets in the area of effect are shaken and distracted with delusions of horrible, terrifying, visions and sounds dredged up from deep within their souls. They take 2d6 psychic damage and a - 2 penalty to all saves and attacks for the duration of the spell. A Sucessful Wisdom save halves the damage, but the penalty to saves and attacks remains.</p><p> <strong>Augment:</strong> You may augment this spell by placing it in a slot of higher level. For each level added, choose one:</p><p>- <strong>Intense: </strong>+1d6 damage</p><p>- <strong>Reach: </strong>Plus 20 ft. to range</p><p>- <strong>Big: </strong>Plus 5 ft. to Diameter</p><p>- <strong>Penetrating: </strong>targets take -2 save penalty against this spell</p><p>- <strong>Special</strong>:additional -2 penalty to saves and attacks for the duration</p><p>- <strong>Lasting: </strong>+2 rounds duration</p><p>- <strong>Silent: </strong>can be cast without Verbal Component</p><p>- <strong>Still: </strong>can be cast without Somatic Component</p><p><strong>Augment 2:</strong> You may augment this spell by placing it in a slot two levels higher. For each two levels added, choose one:</p><p>- <strong>Casual:</strong> can be cast without the XP component </p><p>-<strong> Spartan: </strong>can be cast without Material Component</p><p><strong>Special:</strong> if the caster is of evil alignment, they do not gain a Taint point from casting <em>Ratskinner's Nightmare</em>.</p><p></p><p>...which is about the only thing that will keep me from getting into 5e (OK, maybe not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). I'm truly hoping that the base game rolls back D&D's complexity <u>a lot</u>, both to make it faster and easier at the table and to make it more accessible to new and younger players. I'd much rather play with:</p><p></p><p><em><u><strong>Ratskinner's Dream</strong></u> - </em>You cause all sentient targets in a <strong>Diameter: 10 ft/level</strong> area up to <strong>Range: 30 ft/level</strong> to be overwhelmed and distracted by delusions of pleasurable and relaxing daydreams and fantasies until the <strong>end of the encounter</strong>. This causes <strong>1d6/level Psychic Damage</strong>, but targets may make a <strong>Save: Wisdom</strong> to negate the damage. Additionally, the targets suffer a <strong>-1/level</strong> penalty on all attacks and saves.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5884390, member: 6688937"] Better, if we have to have the spells in a block, and all in the same list. Still awkward to copy that info onto a handwritten notebook page. I'm hoping that we can even drop your #3, because it will be in the Wizard or Arcane list, which is separated from the Cleric or Divine list. Also, I truly hope for the sake of bookkeeping that a slot means one shot at a spell. I've already said I think "Evocation" can be dropped. Your #7 terrifies me, though. I ran the Black Company Campaign Setting for a while. Being able to modify spells in complex ways on the fly like that is a real drag on speed and a real complexifier to the caster's job. Of course, the ones you list for this spell aren't bad, but I'd rather remove the temptation from future game designer. [I]Any slot in a in a stat block seems to encourage [B]Description Bloat[/B][/I], to coin a phrase. I certainly never want to see anything like: [SIZE=4][COLOR=Red]Ratskinner's Nightmare[/COLOR][/SIZE][COLOR=Red][/COLOR] Illusion - Fear[COLOR=Red][/COLOR] (Mind Affecting) [B]Preparation:[/B] Sorcerer 3, Wizard 2, Cleric 2, Illusionist 1 3/slot, Necromancer 2 3/slot, Warlock 3, Invoker 4, Psion 9pp [B]Casting: [/B]1 standard action; V, S, M: a small rag doll with button eyes, XP:50, Taint: 1 [B]Range:[/B] 60 ft/level. [B]Area: [/B]10ft Diameter/level [B]Save: [/B]Special [B]Duration: [/B]1 round/level [B]Effect:[/B] All sentient targets in the area of effect are shaken and distracted with delusions of horrible, terrifying, visions and sounds dredged up from deep within their souls. They take 2d6 psychic damage and a - 2 penalty to all saves and attacks for the duration of the spell. A Sucessful Wisdom save halves the damage, but the penalty to saves and attacks remains. [B]Augment:[/B] You may augment this spell by placing it in a slot of higher level. For each level added, choose one: - [B]Intense: [/B]+1d6 damage - [B]Reach: [/B]Plus 20 ft. to range - [B]Big: [/B]Plus 5 ft. to Diameter - [B]Penetrating: [/B]targets take -2 save penalty against this spell - [B]Special[/B]:additional -2 penalty to saves and attacks for the duration - [B]Lasting: [/B]+2 rounds duration - [B]Silent: [/B]can be cast without Verbal Component - [B]Still: [/B]can be cast without Somatic Component [B]Augment 2:[/B] You may augment this spell by placing it in a slot two levels higher. For each two levels added, choose one: - [B]Casual:[/B] can be cast without the XP component -[B] Spartan: [/B]can be cast without Material Component [B]Special:[/B] if the caster is of evil alignment, they do not gain a Taint point from casting [I]Ratskinner's Nightmare[/I]. ...which is about the only thing that will keep me from getting into 5e (OK, maybe not ;)). I'm truly hoping that the base game rolls back D&D's complexity [U]a lot[/U], both to make it faster and easier at the table and to make it more accessible to new and younger players. I'd much rather play with: [I][U][B]Ratskinner's Dream[/B][/U] - [/I]You cause all sentient targets in a [B]Diameter: 10 ft/level[/B] area up to [B]Range: 30 ft/level[/B] to be overwhelmed and distracted by delusions of pleasurable and relaxing daydreams and fantasies until the [B]end of the encounter[/B]. This causes [B]1d6/level Psychic Damage[/B], but targets may make a [B]Save: Wisdom[/B] to negate the damage. Additionally, the targets suffer a [B]-1/level[/B] penalty on all attacks and saves. [/QUOTE]
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