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General Tabletop Discussion
*Pathfinder & Starfinder
taking 10 - exactly what skills and skill uses are covered?
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<blockquote data-quote="evilbob" data-source="post: 3542914" data-attributes="member: 9789"><p>Another problem I have with taking 10 on certain types of rolls is that it become a guarenteed success for an average, level 1 character. For example, a level 1 fighter (or even commoner) with a 10 in Wisdom could "take 10" on a survival check to "get along in the wild." If a skill can be used like that, why even bother making a DC for anything that's 10 or less that's used out of combat? Anyone in the world with a +0 modifier in the relavent stat can do it 100% of the time. Other skills are similar: anyone with a Cha of 8 and 1 rank in the skill can handle any animal out of combat, ever. Anyone with 1 rank in profession and at least an 8 in Wis can make 5g / week. (This seems out of tune with the economy of the world.) Heck - anyone not distracted or threatened can steal a palm-sized object with 1 rank of sleight of hand. Anyone with 10 Int can make "typical" items with craft (again: strange for the economy).</p><p></p><p>Knowledge in particular still bothers me, mostly because it's a one-time shot. It seems really strange to be able to improve your chance of success by not being distracted for something you "either know or don't know."</p><p></p><p>I will admit that Mistwell's interpretation seems to be the RAW-supported one as far as I can tell, however.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3542914, member: 9789"] Another problem I have with taking 10 on certain types of rolls is that it become a guarenteed success for an average, level 1 character. For example, a level 1 fighter (or even commoner) with a 10 in Wisdom could "take 10" on a survival check to "get along in the wild." If a skill can be used like that, why even bother making a DC for anything that's 10 or less that's used out of combat? Anyone in the world with a +0 modifier in the relavent stat can do it 100% of the time. Other skills are similar: anyone with a Cha of 8 and 1 rank in the skill can handle any animal out of combat, ever. Anyone with 1 rank in profession and at least an 8 in Wis can make 5g / week. (This seems out of tune with the economy of the world.) Heck - anyone not distracted or threatened can steal a palm-sized object with 1 rank of sleight of hand. Anyone with 10 Int can make "typical" items with craft (again: strange for the economy). Knowledge in particular still bothers me, mostly because it's a one-time shot. It seems really strange to be able to improve your chance of success by not being distracted for something you "either know or don't know." I will admit that Mistwell's interpretation seems to be the RAW-supported one as far as I can tell, however. [/QUOTE]
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taking 10 - exactly what skills and skill uses are covered?
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